nimble install boxy
Boxy is an easy to use 2D GPU rendering API built on top of Pixie.
The basic model for using Boxy goes something like this:
- Open a window and prepare an OpenGL context.
- Load image files like .png using Pixie.
- Render any dynamic assets (such as text) into images once using Pixie.
- Add these images to Boxy, where they are put into a tiling atlas texture.
- Draw these images to screen each frame.
import boxy, opengl, windy
let windowSize = ivec2(1280, 800)
let window = newWindow("Windy + Boxy", windowSize)
makeContextCurrent(window)
loadExtensions()
let bxy = newBoxy()
# Load the images.
bxy.addImage("bg", readImage("examples/data/bg.png"))
bxy.addImage("ring1", readImage("examples/data/ring1.png"))
bxy.addImage("ring2", readImage("examples/data/ring2.png"))
bxy.addImage("ring3", readImage("examples/data/ring3.png"))
var frame: int
# Called when it is time to draw a new frame.
proc display() =
# Clear the screen and begin a new frame.
bxy.beginFrame(windowSize)
# Draw the bg.
bxy.drawImage("bg", rect = rect(vec2(0, 0), windowSize.vec2))
# Draw the rings.
let center = windowSize.vec2 / 2
bxy.drawImage("ring1", center, angle = frame.float / 100)
bxy.drawImage("ring2", center, angle = -frame.float / 190)
bxy.drawImage("ring3", center, angle = frame.float / 170)
# End this frame, flushing the draw commands.
bxy.endFrame()
# Swap buffers displaying the new Boxy frame.
window.swapBuffers()
inc frame
while not window.closeRequested:
display()
pollEvents()
Boxy can be compiled to WebAssembly using Emscripten. See the Emscripten tutorial for more information on how Emscripten works with Nim and things you need to know.
To compile any of the examples:
nim c -d:emscripten examples/basic_windy.nim
This will generate:
- HTML shell:
examples/basic_windy.html
- Preloaded data:
examples/basic_windy.data
- JavaScript:
examples/basic_windy.js
- WebAssembly:
examples/basic_windy.wasm
Then run the compiled HTML file:
emrun examples/basic_windy.html
You can use boxy with industry standard windowing libraries like GLFW and SDL2.
But the preferred way is to use Boxy with my own Nim native windowing library Windy.