An isolated view for folders that won't change due to file selections, unlike the Project window.
Useful for keeping direct access to a specific folder where you're frequently dragging assets out of into the Inspector, etc.
Disclaimer: Designed for Unity 2022.3.22f1 (for VRChat), so it's possible this may not work with newer or older Unity versions, as it relies on internal styles used by the Project window.
- Place the file
PinnedFolderWindow.csinto your Unity project inAssets/Editor/(or under anyEditor/folder). - A Pinned Folder can be opened from Window > Trigger Segfault > New Pinned Folder -or- Assets > Trigger Segfault > New Pinned Folder (Note that Assets is also the context menu for right clicking in the Project window).
- Opening a new Pinned Window will attempt to dock it to any existing Pinned Window tabs.
- Dragging a folder or file onto the top bar of the window (where the path is shown) will change the current path to the associated folder or parent folder respectively.
- Right clicking a file item gives options to Open it, Show in Explorer, Select and Inspect, or open the Properties window.
- Double clicking a file item behaves identically to doing so in the Project window.
- Files in this window can be dragged out of this window into any other location, however, files cannot be dragged into this window (besides for changing the current folder).
- Comes with most standard navigation keybinds (based on Windows keybinds).
- Additionally, Left will go up one folder, and Right will go down one.