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Multiplayer

trippy edited this page Oct 26, 2026 · 1 revision

Multiplayer

Every player needs the mod, the same version as the server (the game checks when you join).

  • Server rules: the gameplay settings (marked "Set by the server" in the config) come from the server, so everyone plays by the same rules. HUD, sound and keys stay each player's own.
  • Shared: caught fish, worm mounds, totems and trophy mounts are normal world objects that everyone sees.
  • Watching others fish: players within 90 m see your line, float or lure, the fish on your hook (running, leaping, thrashing - a boss too, the Queen Eel's humps, rearing and tail slaps included), the splashes and bites, and hear your reel. A fish you land is news for players within 50 m; a boss fish is announced to the whole server.
  • Per player: the fight HUD, flies and rain worms only show for the player who has them.

Troubleshooting

The mod writes a few lines to the BepInEx log when it starts, plus warnings if something is missing. For a detailed log (every model loaded, and more), add Debug to LogLevels under [Logging.Disk] in BepInEx/config/BepInEx.cfg.

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