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Rods
Each rod is better than the last. Every rod lists its stats in its tooltip: cast distance, line, line strength, reel speed, power, hook bonus, stamina use and durability.
| Rod | Station | Materials |
|---|---|---|
| Wooden | Workbench 1 | Wood 10, Leather scraps 4 |
| Copper | Forge 1 | Wood 6, Copper 5, Deer hide 2 |
| Finewood | Forge 2 | Fine wood 10, Bronze 4, Troll hide 2 |
| Ancient Bark | Forge 2 | Ancient bark 10, Iron 4, Guck 3 |
| Silver | Forge 3 | Fine wood 6, Silver 6, Wolf pelt 2 |
| Black Metal | Forge 5 | Fine wood 6, Black metal 6, Linen thread 6 |
| Yggdrasil | Black forge 1 | Yggdrasil wood 10, Carapace 4, Eitr 2 |
| Ashwood | Black forge 2 | Blackwood 10, Flametal 4, Asksvin hide 2 |
| Frostwood | Black forge 3 | Timberwood 10, Frostcore 3, Moose sinew 4 |
| Leviathan | Black forge 2 | Two materials from each of the seven boss fish, Yggdrasil wood 10, Flametal 6 |
| Allfather's Rod | Black forge 3 | The Leviathan Rod and three materials from each boss fish; shows once you've landed every boss fish |
| Haldor's Gilded Rod | Haldor only | 6000 coins |
Rods wear while a fish is on the line, faster with heavy fish and high tension. A broken rod loses the fish and must be repaired where it was crafted.
Every rod upgrades to level 4 at its crafting station, like vanilla gear. Each level adds cast distance, line, line strength, reel speed, power, hook bonus and durability, and eases reeling stamina; a fully upgraded rod sits about halfway to the next one. Upgrades cost fish materials (see below), the line of the rod's era (leather scraps, deer hide, linen, jute, morgen sinew, moose sinew) and some of each biome's oddments: greydwarf eyes, obsidian, tar, deathsquito needles, sap, charred bone, celestial feathers. The last level also needs a Trophy Fin. The tooltip shows the rod's stats at its level.
Valheim: Deep Waters - source and issues - changelog