A simple tool to extract Unity package (.unitypackage) files and get usable files like FBX models, PNG/JPG textures, and icons.
-
Download the Release
- Go to the Releases page and choose the version you need:
- Windows users (recommended): Download
UnityZip-Windows-x64.exe- Standalone executable, no .NET installation required (~36 MB) - Linux users: Download
UnityZip-Linux-x64- Standalone executable, no .NET installation required (~37 MB) - Cross-platform (smaller): Download
UnityZip-Framework-Dependent.zip- Requires .NET 10.0 Runtime installed (~83 KB)
- Windows users (recommended): Download
- Place the executable in a folder (e.g.,
C:\UnityZip\)
- Go to the Releases page and choose the version you need:
-
Run the Program
-
Option A - Drag and Drop:
- Drag your
.unitypackagefile ontoUnityZip.exe
- Drag your
-
Option B - Command Line:
- Open Command Prompt or PowerShell
- Navigate to where UnityZip.exe is located
- Run:
UnityZip.exe "path\to\your\file.unitypackage" --raw-only
-
-
Find Your Files
- The program creates a folder with the same name as your package file
- Inside you'll find:
Models/- All FBX model files (ready to drop into Resonite)Textures/- All texture files (PNG, JPG, etc.) (ready to drop into Resonite)Icons/- Menu sprites and UI icons (optional for Resonite)Extracted Unity/- Complete Unity project structure (for reference - contains everything)
--raw-only- Extract only usable files (FBX, PNG, JPG, etc.). Skips Unity internal files like .meta, .prefab, .mat--overwrite- Overwrite existing files if they already exist (default: skip existing files)
- ✅ Extracts
.unitypackagefiles (which are tar.gz archives) - ✅ Reconstructs original file paths from Unity's internal structure
- ✅ Detects and extracts raw files: FBX models, PNG/JPG textures, OBJ files, etc.
- ✅ Smart organization: Automatically separates models, textures, and icons into separate folders
- ✅ Excludes GoGo Locomotion icons from the Icons folders
- ✅ By default, skips existing files to prevent accidental overwrites
After extraction, you'll get a folder structure like this:
MyPackage/
Extracted Unity/ # Complete Unity project structure
Assets/ # Full Unity Assets folder
Avatars/
Viwi/
Accessories/
Feathers/
feathers2.fbx
Materials/
Black/
t_viwi_Feathers_BaseColor.png
...
Resources/
...
GoGo/ # Other Unity folders (if present)
...
Models/ # All FBX model files in one place
feathers2.fbx
Pupper.fbx
...
Textures/ # All texture files (excluding icons and GoGo)
t_viwi_Feathers_BaseColor.png
t_viwi_Feathers_NormalMap.jpg
...
Icons/ # Menu sprites and UI icons only (GoGo icons excluded)
viwi_icon_feathers_white.png
symbol_eye_dilate.png
...
Recommended: Use the organized folders:
- Drag
Models/folder for the 3D models - Drag
Textures/folder for the textures - Optionally drag
Icons/if you want the menu sprites
The Extracted Unity/ folder contains the complete Unity project structure and is provided for reference only.
# Clone the repository
git clone <repo-url>
cd UnityZip
# Build
dotnet build
# Run
dotnet run -- "path/to/package.unitypackage" --raw-only
# Build Release
dotnet build -c Release
# Output: bin/Release/net10.0/UnityZip.exeWhen downloading from the Releases page, you'll find three options:
-
UnityZip-Windows-x64.exe (Recommended for Windows)
- Standalone executable (~36 MB)
- No .NET installation required
- Just download and run!
-
UnityZip-Linux-x64 (For Linux)
- Standalone executable (~37 MB)
- No .NET installation required
- Make executable with:
chmod +x UnityZip-Linux-x64
-
UnityZip-Framework-Dependent.zip (Cross-platform, smaller)
- Requires .NET 10.0 Runtime installed
- Works on Windows, Linux, and macOS
- Much smaller file size (~83 KB)
- For standalone executables: None! Just download and run.
- For framework-dependent version: .NET 10.0 Runtime must be installed
- For building from source: .NET 10.0 SDK required
This project was crafted using Cursor AI to create exactly the tool needed for extracting Unity packages and organizing files for easy use in Resonite and other applications. The AI-assisted development process allowed for rapid iteration and refinement to match specific requirements.