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SuperChargers Recompiled 0.4.1-beta.6
Pre-release
Pre-release
SuperChargers Recompiled, 0.4.1-beta.6 (test version).
- Less CPU work per draw: a draw that uses the same render targets as the one before it no longer looks them up and checks who owns the emulated graphics memory all over again. About 4 % more FPS where the CPU is the limit, as in Spyro's Adventure (59 to 61.5 in one level on a test PC). Every skipped check was compared against the full one in all six games: no difference.
render_target_update_skip = falsein the settings file turns it off.
The easy way: install Core of Light, the launcher. It sets this game up from your disc and keeps it up to date by itself.
On its own: run SuperChargersRecompSetup-0.4.1-beta.6.exe and point it at your own Xbox 360 disc (an ISO file or an extracted folder). It's not signed, so Windows may show "Windows protected your PC": "More info" > "Run anyway". The README says which disc version it needs.
The game's data (graphics, sound, levels, movies) doesn't come with it: the setup takes it from your own disc.
Problems: F4 > Game > "Report a problem" in the game, then a new issue.
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