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SuperChargers Recompiled 0.4.1-beta.6

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@tsapZ tsapZ released this 03 Nov 21:57
· 41 commits to main since this release

SuperChargers Recompiled, 0.4.1-beta.6 (test version).

  • Less CPU work per draw: a draw that uses the same render targets as the one before it no longer looks them up and checks who owns the emulated graphics memory all over again. About 4 % more FPS where the CPU is the limit, as in Spyro's Adventure (59 to 61.5 in one level on a test PC). Every skipped check was compared against the full one in all six games: no difference. render_target_update_skip = false in the settings file turns it off.

The easy way: install Core of Light, the launcher. It sets this game up from your disc and keeps it up to date by itself.

On its own: run SuperChargersRecompSetup-0.4.1-beta.6.exe and point it at your own Xbox 360 disc (an ISO file or an extracted folder). It's not signed, so Windows may show "Windows protected your PC": "More info" > "Run anyway". The README says which disc version it needs.

The game's data (graphics, sound, levels, movies) doesn't come with it: the setup takes it from your own disc.

Problems: F4 > Game > "Report a problem" in the game, then a new issue.

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