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SuperChargers Recompiled 0.4.1-beta.7
Pre-release
Pre-release
SuperChargers Recompiled, 0.4.1-beta.7 (test version).
- Fewer things missing for a moment: the first time something shows up, its shaders are prepared in the background, and until now it was left out of the picture for a frame or a few while that happened (a whole ship could blink away). Now the game waits up to 4 ms per frame for them instead. In tests with an empty shader cache, the frames with something missing went down from 78 to 7 in Giants, 22 to 5 in Swap Force and 36 to 2 in Trap Team, and what's left is mostly in loading screens. No FPS change seen.
pipeline_wait_budget_ms = 0in the settings file brings back the old behaviour.
The easy way: install Core of Light, the launcher. It sets this game up from your disc and keeps it up to date by itself.
On its own: run SuperChargersRecompSetup-0.4.1-beta.7.exe and point it at your own Xbox 360 disc (an ISO file or an extracted folder). It's not signed, so Windows may show "Windows protected your PC": "More info" > "Run anyway". The README says which disc version it needs.
The game's data (graphics, sound, levels, movies) doesn't come with it: the setup takes it from your own disc.
Problems: F4 > Game > "Report a problem" in the game, then a new issue.
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