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SuperChargers Recompiled 0.4.1-beta.8

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@tsapZ tsapZ released this 04 Nov 05:05
· 28 commits to main since this release

SuperChargers Recompiled, 0.4.1-beta.8 (test version).

  • Less copying before full-screen passes: when the game draws a full-screen pass into a buffer that last held something else, the old contents of the emulated graphics memory were copied in first, only to be painted over right away. Now that copy is left out when the draw is shown to cover all of it (checked on the CPU for each draw). On a test PC at 2x resolution: about 1 % more FPS in Trap Team, a bit less in Swap Force. Checked in all six games with the left-out parts painted magenta first: none showed up. transfer_skip_overwritten = false in the settings file turns it off.

The easy way: install Core of Light, the launcher. It sets this game up from your disc and keeps it up to date by itself.

On its own: run SuperChargersRecompSetup-0.4.1-beta.8.exe and point it at your own Xbox 360 disc (an ISO file or an extracted folder). It's not signed, so Windows may show "Windows protected your PC": "More info" > "Run anyway". The README says which disc version it needs.

The game's data (graphics, sound, levels, movies) doesn't come with it: the setup takes it from your own disc.

Problems: F4 > Game > "Report a problem" in the game, then a new issue.

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