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SuperChargers Recompiled 0.4.1-beta.9

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@tsapZ tsapZ released this 04 Nov 07:31
· 26 commits to main since this release

SuperChargers Recompiled, 0.4.1-beta.9 (test version).

  • Less copying before full-screen passes, now in SuperChargers and Imaginators too: beta.8 left out the copy of old graphics memory before a full-screen pass paints over it, but SuperChargers and Imaginators draw those passes with culling on, so there it never kicked in. Now it does. On a test PC at 2x resolution: about 1.5 % more FPS in SuperChargers (127.4 to 129.3) and 0.7 % in Imaginators. Checked again in all six games with the left-out parts painted magenta first: none showed up. transfer_skip_overwritten = false in the settings file turns it off.

The easy way: install Core of Light, the launcher. It sets this game up from your disc and keeps it up to date by itself.

On its own: run SuperChargersRecompSetup-0.4.1-beta.9.exe and point it at your own Xbox 360 disc (an ISO file or an extracted folder). It's not signed, so Windows may show "Windows protected your PC": "More info" > "Run anyway". The README says which disc version it needs.

The game's data (graphics, sound, levels, movies) doesn't come with it: the setup takes it from your own disc.

Problems: F4 > Game > "Report a problem" in the game, then a new issue.

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