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SuperChargers Recompiled 0.4.2-beta.2
Pre-release
Pre-release
SuperChargers Recompiled, 0.4.2-beta.2 (test version).
- No more waiting at the end of each frame: the thread that turns the game's graphics commands into Direct3D 12 work used to stop at every frame's end until the whole frame had been handed to the driver, because the picture is put on screen right after. Now it goes on with the next frame, and the picture waits for its frame instead. Where the CPU is the limit, as in Spyro's Adventure, that's about 11 % more FPS (61.6 to 68.5 in one level on a test PC).
d3d12_swap_no_wait = falsein the settings file brings back the old behaviour.
The easy way: install Core of Light, the launcher. It sets this game up from your disc and keeps it up to date by itself.
On its own: run SuperChargersRecompSetup-0.4.2-beta.2.exe and point it at your own Xbox 360 disc (an ISO file or an extracted folder). It's not signed, so Windows may show "Windows protected your PC": "More info" > "Run anyway". The README says which disc version it needs.
The game's data (graphics, sound, levels, movies) doesn't come with it: the setup takes it from your own disc.
Problems: F4 > Game > "Report a problem" in the game, then a new issue.
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