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SuperChargers Recompiled 0.4.2-beta.4
Pre-releaseSuperChargers Recompiled, 0.4.2-beta.4 (test version).
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Far fewer copies to the graphics card: at the end of every frame, the graphics thread used to forget which parts of the game's memory the graphics card already had, so the next frame copied every model it drew over again (in one level of Spyro's Adventure, about 16 MB per frame in nearly a thousand small copies, while the game itself had only changed about 3 MB). Now a part is copied again only when the game writes to it. Standing in each game's hub at 2x resolution, uncapped, on a test PC:
- Spyro's Adventure: 107 to 126 FPS (+18 %; in two levels 70 to 81 and 68 to 91)
- Giants: 114 to 124 FPS (+9 %)
- Swap Force: 93 to 113 FPS (+22 %)
- Trap Team: 94 to 113 FPS (+20 %)
- SuperChargers: 134 to 136 FPS (the graphics card is the limit there)
- Imaginators: 88 to 120 FPS (+37 %)
clear_memory_page_state = truein the settings file brings back the old behaviour.
The easy way: install Core of Light, the launcher. It sets this game up from your disc and keeps it up to date by itself.
On its own: run SuperChargersRecompSetup-0.4.2-beta.4.exe and point it at your own Xbox 360 disc (an ISO file or an extracted folder). It's not signed, so Windows may show "Windows protected your PC": "More info" > "Run anyway". The README says which disc version it needs.
The game's data (graphics, sound, levels, movies) doesn't come with it: the setup takes it from your own disc.
Problems: F4 > Game > "Report a problem" in the game, then a new issue.
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