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v0.2.2

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@github-actions github-actions released this 05 Oct 06:27

Full Changelog: v0.2.1...v0.2.2

v0.2.1

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@github-actions github-actions released this 30 Sep 19:42

Full Changelog: v0.2.0...v0.2.1

OpenGG 0.2.0

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@github-actions github-actions released this 29 Sep 16:48

OpenGG, an open-source engine for Gearhead Garage: The Virtual Mechanic (1999), now for Windows and Linux. Saves of 0.1.0 keep working.

To play with the original's cars, jobs, screens and sounds you need your own copy of Gearhead Garage. Pick your game folder with GAME FOLDER… on the sign-in sheet. Without it, OpenGG plays a beta of its own with one placeholder car.

  • Windows: unpack OpenGG-0.2.0-windows-x64.zip anywhere and start OpenGG.exe. The program is not signed, so Windows may warn about an unknown publisher: More info → Run anyway, or build it from source (see the README).
  • Linux (x86-64): unpack OpenGG-0.2.0-linux-x64.tar.gz and start OpenGG.x86_64; point it at a copy of the installed game folder (from Windows or a Wine prefix). New in this release and so far tested only without a graphics card: reports welcome.

What's new in 0.2.0

  • A Linux build (x86-64), next to the Windows one.
  • OpenGG's own look letters in bundled open fonts (Anton, Archivo Black, Open Sans, a narrowed Barlow Condensed) instead of Windows' own, so it looks the same everywhere.
  • The original's look draws its 3D right on Godot's Compatibility renderer (OpenGL, used where there is no Vulkan or Direct3D 12): the cars and scenes came out far too dark there.
  • OpenGG's own look: the WorkShop's view tabs sit on one band, as in the original, and the chosen one is a darker plate in the other tabs' letters.
  • The original's look: the Catalog's part pictures take the Catalog's own light, measured on the original (tyres, fans and engine blocks came out too dark, sponsor panels too light).
  • The Catalog no longer leaves a card empty when its picture takes more than 3 s to make.

What OpenGG does as the original does, and where it differs on purpose: docs/FIDELITY.md.

Full Changelog: v0.1.0...v0.2.0

OpenGG 0.1.0

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@github-actions github-actions released this 28 Sep 18:47

The first public build of OpenGG, an open-source engine for Gearhead Garage: The Virtual Mechanic (1999), for Windows.

To play with the original's cars, jobs, screens and sounds you need your own copy of Gearhead Garage. Unpack the zip anywhere, start OpenGG.exe and pick your game folder with GAME FOLDER… on the sign-in sheet. Without it, OpenGG plays a beta of its own with one placeholder car.

The program is not signed, so Windows may warn about an unknown publisher: More info → Run anyway, or build it from source (see the README).

What's in 0.1.0

  • Plays with your own copy of Gearhead Garage: its cars (all 165 of the tested copy), the Jobs Mode chain, Free
    Play's job packs and random jobs in the original's words, decals, customer portraits, screens, fonts, pointers,
    sounds and 3D scenes (Auction, Car Lot, JunkYard), read from the game folder at runtime.
  • The rules as measured in the running game: prices and repairs to the cent, job fees and payouts, skill levels,
    the Auction's bidding, the JunkYard's shelves, the Car Lot's twelve bays, Start Engine, paint and decals.
  • The WorkShop's view, light and camera fitted to the original's screenshots; the original's sounds where it plays
    them.
  • Your .mek mechanics come over with IMPORT MECHANICS.
  • Without the original: one generated placeholder car (the beta's one model), jobs and sounds of our own, and a look
    of its own; the first start says so.
  • A BETA stamp on the sign-in sheet, with the version.
  • A window or the full screen (F11, Alt+Enter), kept at 4:3.

What OpenGG does as the original does, and where it differs on purpose: docs/FIDELITY.md.