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OpenGG 0.1.0
The first public build of OpenGG, an open-source engine for Gearhead Garage: The Virtual Mechanic (1999), for Windows.
To play with the original's cars, jobs, screens and sounds you need your own copy of Gearhead Garage. Unpack the zip anywhere, start OpenGG.exe and pick your game folder with GAME FOLDER… on the sign-in sheet. Without it, OpenGG plays a beta of its own with one placeholder car.
The program is not signed, so Windows may warn about an unknown publisher: More info → Run anyway, or build it from source (see the README).
What's in 0.1.0
- Plays with your own copy of Gearhead Garage: its cars (all 165 of the tested copy), the Jobs Mode chain, Free
Play's job packs and random jobs in the original's words, decals, customer portraits, screens, fonts, pointers,
sounds and 3D scenes (Auction, Car Lot, JunkYard), read from the game folder at runtime. - The rules as measured in the running game: prices and repairs to the cent, job fees and payouts, skill levels,
the Auction's bidding, the JunkYard's shelves, the Car Lot's twelve bays, Start Engine, paint and decals. - The WorkShop's view, light and camera fitted to the original's screenshots; the original's sounds where it plays
them. - Your
.mekmechanics come over with IMPORT MECHANICS. - Without the original: one generated placeholder car (the beta's one model), jobs and sounds of our own, and a look
of its own; the first start says so. - A BETA stamp on the sign-in sheet, with the version.
- A window or the full screen (F11, Alt+Enter), kept at 4:3.
What OpenGG does as the original does, and where it differs on purpose: docs/FIDELITY.md.