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Wild Pokemon you can see are shared in a LAN world: every player on the same map sees the same wild Pokemon (species, level,
shininess) walking the same paths. The first to touch one battles it; for the others it stands still until that battle ends.
Caught, defeated or fled, it is gone for everyone; run away and it walks on. You see the ground ones on foot and the water
ones while surfing. Played alone (LAN off) nothing changes.
After a battle you are no longer pulled straight back into the same wild Pokemon: the one you ran from stays, and nothing
starts a battle until you can move and have stepped off it.
Players stay on the map while they battle (wild battles too), with a battle balloon over their head; the player list says
"in a battle".
World news: a small pop-up at the top right when anyone in the world catches, hatches or evolves a Pokemon or beats a
Trainer, and a Log tab in the chat box (G on the keyboard, LT on a controller cycles Chat -> Log -> closed). Options > World
Pop-ups / World Log turn them off.
The Team Up note names the Pokemon your partner ran into, and the second one only as the one that comes if you join.
Luminescent and Dechibified 1.3.7: the same in their game code.
All players need uDPRE 0.5.8 to meet, and a separate world host must be the 0.5.8 uDPRE World Host.exe: this version does not
meet 0.5.7 or older.