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Memory allocation not released #10

@unitycoder

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@unitycoder

I have run into a problem. Whenever I call upon the paint scene it increases the memory with 2.5-2.6 MB! This increase NEVER disappears, it only happens once, but it’s still annoying. I tried running System.GC.Collect() and Resources.UnloadUnusedAssets(). So what is causing this increase and how do I dispose of it?

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