Skip to content

When InitializeEverything() is called myRenderer.material.GetTexture(targetTexture) doesnt return null #20

@unitycoder

Description

@unitycoder

If InitializeEverything() is called, this next line returns true, and that's not the same as first InitializeEverything() call, ReadClearingImage() gets called for no reason?

if (myRenderer.material.GetTexture(targetTexture) == null)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions