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Hey people, for some reason modifying a parameter value of events or emitters don't work for my Godot project. I am however using the latest Godot version: Godot 4.5 and Fmod Studio 2.03.06. Could this be the issue?
The bug says:
impact_sound.gd:30 @ _integrate_forces(): Cannot set parameter impact_strength to value 0.056286void __cdecl godot::FmodEvent::set_parameter_by_name(const class godot::String &,float) constsrc\studio\fmod_event.cpp69
<C++ Source> core/variant/variant_utility.cpp:1024 @ push_error()
impact_sound.gd:30 @ _integrate_forces()
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