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Combination and State Presets v4.0

uyujkk edited this page Oct 28, 2026 · 2 revisions

4.0 Repository and Combination Presets

Choose Files, Covers, or Presets at the top of Repositories. New configurations default to Files. Your view is remembered; switching views does not deploy Mods.

Files and Covers

Select a character on the left, then search and select a Mod in the middle. Wide windows show Preview, Shortcuts, and State Slots on the right; narrow windows keep these behind Details. Deployment is at the bottom of Details. Selecting a Mod or opening Details does not deploy it. Double-click keeps the existing deployment action.

Save a Combination with State

  1. Deploy the desired Mods in the current repository.
  2. Adjust them in game, press F10, and wait for the loader to finish saving persistent values.
  3. Open Presets, enable persistent-state capture, and select the d3dx_user.ini actually used by that loader.
  4. Use New Profile to name and save it. Update Profile updates the selected profile.

Disable state capture to save only the enabled Mod set. The left panel lists this repository's profiles; the middle shows members and saved-value counts.

Restore

Close the game and loader first. Select a profile, choose Restore Combination, and review the proposed changes before confirming. Recognized deployments are restored first; matching numeric persistent values are written afterwards, preserving other Mods' values. Original Mod INIs are not rewritten, and the manager does not send game hotkeys.

Existing checks guard unknown target folders, namespace conflicts, duplicate deployment names, and concurrent changes. Backups remain accessible in Updates. This is not a promise of compatibility with every Mod, loader, or game, or a guarantee against account risk.

Upgrade

4.0.0 is a stable release launched through IntegratedModManager.exe; it does not include the beta's demo repository. Existing config.ini, beta-shell.json, profiles, and state-slot formats are retained; see the upgrade guide. Do not copy simulated-repository test settings into a real game environment.

Parameters and Backup Boundaries

  • Only recognized numeric global persist values are supported. They must exist in the active parameter file when captured; Mod INI defaults do not substitute for missing state.
  • Only recognized deployments in this repository are managed. Copy mode matches a unique folder name and cannot distinguish a manually created same-name copy, so review removals; junction destinations are verified.
  • Individual state slots are in Mod Details. They store multiple states of the same Mod, not values transplanted to unrelated Mods.
  • Combinations are stored in WinUI3/beta-shell.json under ConfigurationProfiles; individual slots under ModPersistentSlots. Renames, namespace changes, or new Mod versions may require recapturing.
  • Parameter writes create adjacent d3dx_user.ini.imm-persist-*.bak files; deployment backups are in Updates. Deployment Undo does not undo parameters. Do not replace a file containing newer changes with an older whole-file backup.
  • The manager does not inject, access game memory, send F10, or forcibly end the game. Confirm that the game and loader have exited yourself. File verification is not visual game verification.

开始 / Start

使用手册 / Guides

发布记录 / Release Notes

历史页面与实验 / Historical Pages and Experiments

项目 / Project

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