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BOTWRecomp 0.1.6

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@vasist15-source vasist15-source released this 04 Nov 16:36
· 32 commits to main since this release
  • 30 fps runs at normal speed (#1): the game no longer speeds up with "30 fps (original)" picked, from launch or after switching from 60. 60 fps also holds a steady 60 again.
  • New frame rates: 90 and 120 fps (Settings > Graphics > Frame rate). A few cutscenes that break at high frame rates lower the cap while they play.
  • Gameplay timing fixes from @shpodg (#2): menu, map and audio timing keep their speed above 30 fps; gyro aiming keeps all three axes; fixes for a Stasis crash, a screenshot-key crash, a crash when a JPEG fails to decode, and bad audio when voices resume.
  • Dynamic resolution (Settings > Graphics): lowers the internal resolution, down to 75 % or 50 %, when the GPU can't keep the frame rate. Off by default.
  • Under the hood: the translator keeps more guest registers in host registers, and the renderer re-checks fewer GPU registers per draw (ported from ZeldaWWHDRecomp).

Open the DMG and run BOTWRecomp Installer to update. Saves and settings are kept.

SHA-256: e2d0ae71fde44519437379713eca185c49c71674438deb6e8b7b4777544e3b5f