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BOTWRecomp 0.1.6
- 30 fps runs at normal speed (#1): the game no longer speeds up with "30 fps (original)" picked, from launch or after switching from 60. 60 fps also holds a steady 60 again.
- New frame rates: 90 and 120 fps (Settings > Graphics > Frame rate). A few cutscenes that break at high frame rates lower the cap while they play.
- Gameplay timing fixes from @shpodg (#2): menu, map and audio timing keep their speed above 30 fps; gyro aiming keeps all three axes; fixes for a Stasis crash, a screenshot-key crash, a crash when a JPEG fails to decode, and bad audio when voices resume.
- Dynamic resolution (Settings > Graphics): lowers the internal resolution, down to 75 % or 50 %, when the GPU can't keep the frame rate. Off by default.
- Under the hood: the translator keeps more guest registers in host registers, and the renderer re-checks fewer GPU registers per draw (ported from ZeldaWWHDRecomp).
Open the DMG and run BOTWRecomp Installer to update. Saves and settings are kept.
SHA-256: e2d0ae71fde44519437379713eca185c49c71674438deb6e8b7b4777544e3b5f