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wtf is that ?

a fucking trainer to "cheat" with the Smuggler until the end of the game for now

Where is the code of the cheat ?

Talk me calmfully, it's in game/built/levels/npc_island/scripts/scene_smuggler.lua.

  • You have to know that the code works only BEFORE the ship-in-bay battle, it means that when Smug is in the lil' ship, the cheat-menu is not accessible anymore.
    What you have to do is just open Smuggler (strange) when he has nothing techincally to say you (like before the story of the crank-bolt, or after) and you it should open you a kind of dialog-menu.

Why some folder are empty ?

Simply because these file are useless, or just non-exploitable.

CONTRIBUTION

WHEN YOU CONTRIBUTE, PLEASE DO NOT MODIFY THESE FILES

  • .gitignore
  • .gitattributes (if there's one)
  • README.md
  • game/built/levels/npc_island/cheat_menu.lua (It's a file I'm working on because like... I'm working on the file handler)

Contribution rules

First, do not commit an empty commit.
When you want to commit, create a FOLDER WITH YOUR NICKNAME IN YOUR BRANCH! Create pull request and I (V E L D) will clean, verify that and try it. If you already tried it, please join the Game Fuckery Inc. server (when it is opened)
Do not steal codes, etc...
I make the release myself after trying the mods, these are available in release category. Normally, the name of the modder is in the release.

Why should I create a new folder PLUS a new branch ?

That make the pull work easier, and it doesn't modify the main script. In your folder, create just the environment and place the modified lua into. e.g.: If VELD-Dev modified Smug, it could look like this : veld-dev/game/built/npc_island/scripts/scene_smuggler.lua. If I modified weapon.csv, it may looks like this: veld-dev/game/data/configs/weapon.csv
Please, really respect that, or your pull request won't be accepted.

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a fucking trainer to "cheat" with the Smuggler until the end of the game for now

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