Toy ray tracer study, written in Rust, based on Peter Schirley's Ray Tracing in One Weekend. It's a good book, but (due to its brevity) it doesn't explain the underlying concepts in detail, so for those without a formal education in computer graphics, like me, some parts may be difficult to understand at first, so I recommend heavy Wikipedia binging alongside the primary material to better grasp the theory (and not just code along!).
Random scene produced in the current state of the renderer, akin to the book's cover:
