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Description
How to strip binary symbols without bitcode
Luckily, stripping binary symbols from the final build product is straightforward. Here are two ways you can strip binary symbols.
Using Xcode build settings
You can do automatic stripping of builds during the Archive build action by setting:
- "Deployment Postprocessing" = "Yes"
- "Strip Linked Product" to "Yes"
- "Additional Strip Flags" to
-rSTxAll other stripping settings to their defaults
However, with this method, you have to be careful that settings are the same for all targets. Also, there can be pitfalls when used with package managers. For Cocoapods, here is a discussion of the issue which links to one possible solution (make sure that the frameworks being stripped are all dynamic if you do this).
Using a Shell Script
One can also run the script below at the very end of the build process, right before signing. Note that for some package managers like Cocoapods, there may not be any point between the frameworks being copied in and being signed where a custom script can be run. In that case, signing must be done again manually after the stripping, because stripping will invalidate the signature.
Below is an example of a script you can use for binary stripping. Huge thanks to Filip Busic from Doordash for helping here!
#!/bin/bash set -e # if [ "Release" = "${CONFIGURATION}" ]; then # Uncomment and only do this for release builds that you don't need to debug # Path to the app directory APP_DIR_PATH="${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}" # Strip main binary strip -rSTx "${APP_DIR_PATH}/${EXECUTABLE_NAME}" # Path to the Frameworks directory APP_FRAMEWORKS_DIR="${APP_DIR_PATH}/Frameworks" # Strip symbols from frameworks, if Frameworks/ exists at all # ... as long as the framework is NOT signed by Apple if [ -d "$APP_FRAMEWORKS_DIR" ]; then find "$APP_FRAMEWORKS_DIR" -type f -perm +111 -maxdepth 2 -mindepth 2 -exec bash -c 'codesign -v -R="anchor apple" "{}" &> /dev/null || (printf "%s\\n" "{}" && strip -rSTx "{}")' \; fi # Re-sign binaries as necessary # fi
In the build phases's settings, make sure that "Based on dependency analysis" is unchecked so that the script is run on every build. You can read more about this method on our documentation.
Note: binary stripping has to be done before codesigning the app or else the code signature will be invalidated.
https://www.emergetools.com/blog/posts/how-xcode14-unintentionally-increases-app-size
Provided a fix for it. Our app size is back to normal as earlier.
So, when we have Bitcode enabled, Apple does the stripping of the symbols from our IPA and thus helps us with smaller app size. However, when we disable Bitcode, symbols are not stripped by default. There is no documentation by Apple which recommends us to strip the symbols from the binary for bitcode disabled apps. Stripping the symbols would take you back to the previous app size where things were all normal.
To strip the symbols, we can use this command.
strip -rSTx Binary -o StrippedBinary.The T flag tells strip to remove Swift symbols, the other flags remove
debugging and local symbols.Steps to perform:
Once you generate an
xcarchive, go toShow package Contents -> Products -> Applications -> YourAppName.app -> Show package contents. You will haveYourAppNamefile. Runstrip -rSTx YourAppName -o YourAppNameto strip the symbols.If you have other frameworks bundled inside your app, go to
Frameworksfolder and run the above strip command for all those framework files as well.Here is a small script I have written which will help you to do it in one shot. Please change
yourAppName.#!/bin/bash yourAppName=PhonePe appFolder="$yourAppName.app" echo "$appFolder" cd $appFolder strip -rSTx $yourAppName -o $yourAppName cd Frameworks for d in */ ; do IFS='. ' read -r -a array <<< "$d" newname=${array[0]}1 strip -rSTx $d/${array[0]} -o $d/${array[0]} doneOnce the above script or stripping process is complete, you can proceed as-usual with distributing the app to App Store. Once Apple completes the processing of your build, you will see a very high reduction in the app size.
https://stackoverflow.com/a/74142041/1477298
Great article Xcode 14 unintentionally increases app size, I have added the script for each of my targets Strip Binary Symbols
Also if you are using CocoaPods add below script to podfile
post_install do |installer| installer.pods_project.build_configurations.each do |config| config.build_settings['STRIP_INSTALLED_PRODUCT'] = 'YES' config.build_settings['STRIP_STYLE'] = "all" config.build_settings['STRIPFLAGS'] = "-rSTx" end end