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VIOSO Unity URP plugin

(1/3) Download

Download the repository files and place them under Assets\Pluings\VIOSO

(2/3) Activate

  • In the Project Window: find the folder "Settings".
  • Click on the URP variant that corresponds to your project settings, e.g "High Fidelity Renderer".
  • From the Inspector click on "Add Renderer Feature" and select the "VIOSO Render Feature".
  • In the shader input select "VIOSOWarpBlendPP".
  • In the Hierachy Window: select your Unity cameras, and add the "VIOSOURPcamera.cs" script to each. This will enable the plugin to overwrite the frustum with the views calculated in the calibration file.

(3/3) Configure

  • Open the file VIOSOWarpBlend.ini:
    • Define the path for the calibration file (.vwf), by default it is relative to the VIOSOWarpBlend.dll path. [Download here (.vwf) file samples]
    • Define the [channel_name]: camera name & calibIndex=x : index of the corresponding mappping in the calibration file.

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