I architect systems that turn complexity into simplicity. Where others see repetitive tasks, I see opportunities for elegant automation. Building the tools and pipelines that let creativity flourish while infrastructure works like magic.
"Automate once - liberate creativity for all."
I'm a professional Unity developer with expertise in game architecture, performance optimization, and development workflow automation. I specialize in creating scalable solutions and improving team productivity through efficient pipelines.
- ๐ฑ Currently expanding my expertise in DevOps practices and pipeline optimization
- ๐จโ๐ป Working on game architecture and performance optimization
- ๐ผ Building scalable systems and reusable components
- ๐ Creating comprehensive documentation and automation systems
Core Skills:
- Game architecture and system design
- Performance optimization and profiling
- Scriptable Object architecture
- Addressable asset management
- Custom editor tools development
- UI system implementation with DoTween animations
- Asynchronous programming with UniTask
Advanced Specializations:
- Shader programming and graphics optimization
- Custom rendering pipelines
- Physics and animation systems
- Multi-platform development
- UI animations and transitions using DoTween
- Async/await patterns with UniTask for better performance
Integrating AI tools into my development workflow to enhance productivity and code quality. Experimenting with AI-assisted commit message generation, code documentation, and intelligent code completion to streamline development processes.
"Automate the routine - unleash creation"