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How To: Choosing the Right Layer(s)

grondag edited this page Jun 13, 2019 · 20 revisions

JMX enables faces with two sprites. This is often useful for overlay and partial emissive effects. More information on this feature is available here.

Normally, the texture blending mode (solid, cutout, cutout-mipped or translucent) is determined for the entire model by the type of block. JMX, thanks to the Fabric Rendering API, allows each sprite layer in every quad to be assigned a different "blend mode" that overrides the block-level mode.

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