This mod was created to address the feelings of "I'd love to drive this truck more, but it can't pull this or carry that or gets stuck / tips over too often" that you get as you progress through the game.
If you feel like half the trucks in your garage are just not worth using anymore by the time you reach Taymyr, you might be the target audience for this.
Note: While the primary goal of this mod isn't to make the game easier, that will happen as a side effect of the changes it makes. If you already find this game too easy, this mod is not for you.
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Grab the latest release from here: https://github.com/vsTerminus/SnowRunner/releases/latest
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Download
initial.zipand unpack it. Placeinitial.pakinSteam/steamapps/common/SnowRunner/preload/paks/client/and overwrite the original when prompted.
You will need to repeat this every time SnowRunner receives a patch, or if you ever have Steam validate the files (including moving the game to a new location). If you forget to do this and load up your profile, any modifications you made to your trucks that weren't possible in Vanilla will get reset.
If you decided to make a backup of the original initial.pak you should move it out of the "client" folder, as the game will attempt to load all .pak files in this location, including your backup.
Have Steam verify files. It will download a fresh copy of initial.pak.
If you want to modify my files with your own changes, or just prefer to install things manually, here are the steps. Regular Users can ignore these steps.
In your Steam/steamapps/common/SnowRunner/preload/paks/client/ directory you will find a file called initial.pak. Open it with WinRAR.
Yes, WinRAR. The short explanation is that other archive tools such as 7zip don't read Snowrunner .pak files correctly, or sometimes they can read and extract but cannot update them and that is what we need to do here. For whatever reason, WinRAR "just works" with SnowRunner's .pak files. Even on Linux, your best bet is to just install the Windows version of WinRAR using WINE, specifically wine-ge.
With initial.pak open, simply drag in the [media] folder from this repository and click OK. WinRAR will overwrite the existing files with the ones from this mod. When it finishes you can close WinRAR and launch SnowRunner as normal.
These are things that apply broadly across the game rather than to a specific truck.
I've rebalanced the tank size or fuel consumption rate of mostly every truck in the game. The starting point was the "Fuel capacities based on real data" by ElfVierzhen mod, but since that mod disappeared I have continued to balance new trucks and re-balance the old ones too.
The goal is that trucks should be able to drive for 30-50 minutes on a tank. Not 10 minutes like in vanilla, but also not for 6 hours like some of the trucks could after ElfVierzhen's changes.
I don't want fuel to be a completely irrelevant mechanic, just not something that you're forced to constantly think about. I want fuel trucks to be useful sometimes, not on every trip.
I've also rebalanced all tires in the game. There are two goals here:
- Tires shouldn't be artifically bad for "balance" reasons
- Tires should mostly just be a cosmetic preference, otherwise you will always pick the "best" one and most tires will go unused
For the most part I took the best vanilla tires and then used their stats as a baseline. From there I boosted things like asphalt performance so trucks don't slide around so much on paved roads.
The only option the game provides is a true/false toggle for "ignore ice". Either tires ignore ice or they don't, and there's no in-between. I can't make tires "a bit better", it's all or nothing.
I could have made duplicates of tires and put them in the snow tires category but they wouldn't have been visually different and would just take up more space.
It made the most sense to me to simply have all tires ignore ice altogether.
My mod includes the "Camera Clipping Fix" by McKillem mod.
https://mod.io/g/snowrunner/m/manual-camera-clipping-fix
This mod stops the camera from launching into the sky whenever it hits objects like telephone poles and watchtowers by removing the camera collision from them. It does not affect larger solid objects (like buildings). This is a really nice QoL thing I could not go back to playing without.
Restricting truck purchases to specific regions was always dumb. There was nothing stopping you from just loading another map, buying the truck, and then going back. Removing this restriction just saves you time staring at loading screens.
Applies to all trucks in the game.
Some of the engines (eg, "Russian Modern Scout" and "US Old Top") were just severely underpowered for the vehicles they were matched with.
I've tried to make sure that trucks can actually move under their own power, can climb a hill, and can pull a thing or two.
In addition to not wanting players to need a fuel truck for every mission, one fuel truck should be enough to do the job. So I've improved the capacity of most fuel trailers/addons.
- "Fuel Tank" frame addon capacity increased from 1500 to 2500
- "Long Fuel Tank" frame addon capacity increased from 2800 to 4000
- "Tatra Fuel Tank" frame addon capacity increased to 2500
- "Crocodile Fuel Tank" frame addon capacity increased from 900 to 1500
This change reduces the number of wheels required to make contact with the towing platform in order for the "Pack Trucks and Trailers" option to appear. The default is 4, this reduces it to 2. Packing the farm trailers is still sketchy as all hell and doesn't work great, but at least you can do it now.
These changes are made to affect a single truck. In most cases it will mean larger tire sizes and the addition of or changes to AWD and Diff Lock. Sometimes there are additional engine options, additional frame addons, weighted bumpers, and new or modified suspension options as well.
For the smaller trucks, these changes aim to make them feel "viable" in late game and in DLC regions by giving them the things there doesn't seem to be a good reason for them not to have; Larger tires, taller suspension, more power, and sometimes room for more attachments where it makes sense and there is room.
In the case of the superheavies, they are already viable late game but many of them only get access to saddles and heavy cranes making them very situational picks, or you use them anyway and just drag stuff around with the winch. Neither is very appeaing. So if these trucks have room on the frame for minicranes and flatbeds and van bodies and logging racks then I say "Why not?"
Hopefully this helps with feelings of "I want to drive this truck but because it doesn't have X or can't pull Y or gets stuck so easily it stays in my garage".
- Can fit 61" Tires
- Has access to heavier tires including mud singles
- Can fit flatbed, sideboard bed, and a low saddle
- Converted High suspension into Active suspension
- Can fit 51" tires
- Has a manual diff lock
- Gets a High Hauling suspension
- Gets a weighted front bumper for heavy towing
- Gets improved saddle placement
- Engine fuel consumption reduced to be in line with similar engines
- Gets an additional, even more powerful engine
- Gets Active suspension
- Gets two larger tire sizes (53" and 55")
- Adjusted fuel consumption to be more in line with other trucks
- Can fit a Low Saddle
- Gets a Bandit Crane
- Gets Active Suspension
- Tires from the JAT DLC now match the size of the Vanilla tires (They were 10" smaller)
- Can pull scout trailers
- Can fit articulated towing platform
- Can fit 1-slot flatbed
- Can fit 3-slot flatbed and sideboard
- Gets manual locking diff
- Gets access to Derry Longhorn 4520 engines
- Gets 65" and 69" tires
- More powerful engines
- Three larger tire sizes
- Superheavy Single tires
- All Wheel Drive
- Short and Medium Logging Frame Addons
- CAT 745C Logging Frame Addon
- Articulated Towing Platform
- Can fit 59" tires
- Now has All Wheel Drive
- Can fit a crane and a van body at the same time (I know, weird combo. But there's room so why not?)
- Increased engine power
- Gets Limited Slip (Always-On) Diff
- Gets All Wheel Drive
- Gets 45" Tires
- Gets All Wheel Drive
- Gets Limited Slip (Always-On) Diff
- Gets 43" and 47" tires
- Can fit 49" and 52" tires
- Installed a level-kit (Raised the height of rear suspension to match the height of the front)
- Added two more engine options
- Can fit 55" tires
- Can fit a High Saddle
- Can fit an Articulated Towing Platform
- Can fit a rear mounted Log Lift
- Can fit a rear mounted Minicrane
- Moved most frame addons forward for better weight distribution
- Possible to fit a 2 slot flatbed and a low saddle at the same time
- Can fit 47" tires
- Gets Limited Slip (Always-On) Differential
- Can fit 47" tires
- Tires have a much wider stance for improved stability
- Can fit heavy tires, both double and singles
- Can fit several new kinds of Frame Addons, including the F-750's pickup bed, log bunks, fuel/water tanks, 1-slot flatbed, 2-slot flatbed, big crane, and articulated towing platform
- Can fit multiple frame addons at a time where it makes sense (eg radar + utility addon + pickup bed)
- Can pull scout trailers
- Can fit medium autonomous winch
- Can fit a larger, more powerful engine
- Saddles moved closer to the axle for improved stability
- Can fit weighted bumper for heavy hauling
- Gets "High Hauling" and "Tuned Custom" suspensions
- Moved to the "Scout" category
- Can fit saddles
- Can fit a weighted bumper
- Can pull scout trailers
- Moved to Scout category
- Gets High Suspension
- Can fit 65" tires
- Can fit logging beds
- Can fit a Low Saddle
- Improved High Saddle location, slightly raised articulation point
- Gets Articulated Towing Platform
- Reduced mass by ~25%
- Can fit 54" tires
- Can fit 45" tires
- Gets access to an additional, more powerful engine
- Can fit 51" tires
- Can fit 47" tires
- Increased height of "Raised" Suspension
- Added a "High Hauling" Suspension
- Can fit 44" tires
- Can fit heavy tires
- Increased height of the "Raised" Suspension
- Can fit Medium Autonomous Winch
- Can pull Scout Trailers
- Moved to "Scout" category
- Gets a weighted bumper to help with steering while towing
- AWD and Diff Lock converted from always-on to selectable
- Can fit the 1-slot flatbed
- Gets an additional, more powerful engine option
- Can fit 55" tires
- Can fit a Low Saddle
- Can fit a 1-slot flatbed
- Can fit a minicrane or a bandit crane
- Can fit 54" and 57" tires
- Can fit a Low Saddle
- Can fit 49" and 52" tires
- Moved crane up against the cab
- Can fit a Low Saddle
- Improved suspension strength
- Can fit 48" and 51" tires
- Gets a weighted bumper for towing
- Can fit 47" and 51" tires
- Gets a weighted bumper for towing
- Converted to traditional steering with improved turning radius and responsiveness
- Slightly wider stance for improved stability
- Price reduced to 90000, unlocks at level 10 (instead of 26)
- Gets access to Derry Longhorn 4520 Engines for better power to weight ratio
- Gets CAT CT680's horn sound
- Gets selectable All Wheel Drive
- Can fit several new attachments including heavy crane, logging bunks, flatbeds and sideboards, minicranes, tanks, and more
- Can fit 63" tires
- Lowered center of gravity for improved stability
- Can fit duallies
- Can fit 35" tires
- Can fit 35" tires
- Can fit 46" and 47" tires
- Gets manual locking diff
- Can fit 51" tires
- Gets Manual Diff Lock
- Gets 3-Slot Flatbed and Sideboard
- Can fit 47" and 50" tires
- Can fit mud tires
- Improved turning radius
- Improved steering responsiveness
- Gets selectable AWD
- Gets manual diff lock
- Improved turning radius
- Improved steering responsiveness
- Raised intake height to match visible snorkel
- Gets AWD
- Gets manual diff lock
- Can fit 55" tires
- Gets manual diff lock
- Engine torque increased
- Gets always-on (limited slip) differential
- Can fit 52" tires
- Can fit 1-slot flatbed
- Moved to the Highway category
- Can fit articulated towing platform
- Can fit 2-slot frame-addons
- Can fit a minicrane
- Can fit 55" tires
- Can fit articulated towing platform
- Can fit regular minicrane
- Converted to traditional steering
- Gets selectable AWD
- Can fit long tanks
- Can fit the Tatra crane
- Can fit logging bunks
- Can fit articulated towing platform
- R2 engine produces slightly more power
- R2 engine consumes less fuel
- Minicrane moved to back of the frame
- Can fit the Azov Atom's 3-slot sideboard bed
- Can fit both forward-facing and rear-facing log lifts, both mounted at the rear of the frame
- Can fit 54" tires
- Adjusted Low Saddle articulation point
- Can fit 55" tires
- Shares engines with K7M
- Can fit FEMM 4-slot Sideboard
- Engine power and durability increased
- Tires now inherit stats from the "ScoutMudtires" template instead of "Offroad"
- Can fit 51" tires
- Gets a modest Raised suspension
- Reduced mass by ~24%
- Gets always-on AWD
- Gets improved steer speed
- Can fit non-JAT Superheavy Single tires
- Can fit regular Low and High Saddles
- Gets "Raised" suspension option
- Can fit 54" tires, including superheavy singles
- Increased "Raised" suspension ride height
- Can fit 51" tires, including mud tires
- Gets selectable diff lock (was always-on / limited slip)
- Gets selectable AWD (was RWD)
- Can fit 49" wheels. including mud tires
- Gets always-on AWD (was RWD)
- Improved the strength of the suspension
- Slightly raised the rear end suspension
- Can fit 47" wheels
- Can fit Low Saddle
- Can pull scout trailers
- Improved engine power
- Improved engine fuel efficiency
- Reduced mass by ~26%
- Re-geared transmissions for faster and smoother acceleration
- No changes to top speed
- High Gear speed improved (Closer to 5th gear instead of 2nd gear)
- Improved engine power so it can climb hills
- Added Low Saddle
- Gets the Sleiter 816's engine
- Gets a Low Saddle
- Gets additiona Log Bunks
- Gets larger wheels
- Gets Active Suspension
- Ride height tweaks to standard suspension
- Can pull scout trailers
- Improved fuel efficiency
- Improved fuel capacity
- Uses Kolob 74760 engine sounds






























































