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WorldTrace v1.0.2

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@waltwait waltwait released this 09 Oct 13:20

Zooming the map fast no longer leaves the fog behind.

  • Fixed: the map reports its position on every frame while following you, even sitting still (about 120 times a second on a 120 Hz screen), and each report made the whole map screen render again. An idle map no longer renders at all, which leaves a fast zoom something to work with.
  • Fixed: zooming in fast showed the coarse zoomed-out fog magnified into bright blocks of ground you never walked, for about half a second. The tiles around the middle of the screen now keep full detail at any zoom, and the fog redraws while the map is still moving instead of only after it stops.

Still there: while zooming out, tracks beyond what was last drawn can be missing for a fraction of a second, and a patch of newly exposed map can show without fog until the map engine has made its tiles.

  • versionCode 3, versionName 1.0.2, minSdk 24, targetSdk 36
  • Signed with the project's release key, so it installs as an update over v1.0.0 and v1.0.1. A build signed with a different key can only be installed after uninstalling, which takes the database and every metre of cleared fog with it.
  • sha256 fb5724f71b8b922cee90e1f156bb20b0c6c3a606204f342ef1544910ea0aec4e

Android only. iOS has never been built.