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Releases · water-rs/barcode
v0.3.0
Added
- bring the barcode demonstration home
- [breaking] give the barcode scene contents an intrinsic size
- [breaking] draw barcodes through Scene2D instead of a wgpu pipeline
Fixed
- (ci) install the same Linux packages for the release preflight
- (release) verify registry-only package graph
- finish the audit sweep — dead gesture payload variant and lint debt
- (barcode) [breaking] reactive content and typed encode errors
- (barcode) render linear codes correctly
Other
- link the test graph to the waterui 0.4 release commit
- (deps) waterui-graphics 0.4 (and waterui-text/-testing 0.4 where used)
- keep the example off the framework's dynamic-linking build
- refresh git dependency revisions after the upstream history rewrite
- update Linux package matrix and add dxc on Windows
- setup standalone crate files, CI workflows, and release-plz
- ship the licence texts in every published crate
- reformat the build scripts shortened by the shaderloom switch
- depend on shaderloom directly, and give the icon codegen its own name
- format audit-fix files with the workspace rustfmt
- Fix workspace CI failures
- Format workspace
- upgrade workspace dependencies
- Add cross-platform shader AOT with Shaderloom
- refactor native backends and GPU surface integration
- clean up clippy warnings across the workspace
- SubView: Send + Sync; decouple GpuView from SubView
- Lean dependency graph for embedded: gpu/widgets/gestures features
- Restore WaterUI CI gates and reactive map API
- reorganize the project
v0.2.0
Added
- bring the barcode demonstration home
- [breaking] give the barcode scene contents an intrinsic size
- [breaking] draw barcodes through Scene2D instead of a wgpu pipeline
Fixed
- (ci) install the same Linux packages for the release preflight
- (release) verify registry-only package graph
- finish the audit sweep — dead gesture payload variant and lint debt
- (barcode) [breaking] reactive content and typed encode errors
- (barcode) render linear codes correctly
Other
- link the test graph to the waterui 0.4 release commit
- (deps) waterui-graphics 0.4 (and waterui-text/-testing 0.4 where used)
- keep the example off the framework's dynamic-linking build
- refresh git dependency revisions after the upstream history rewrite
- update Linux package matrix and add dxc on Windows
- setup standalone crate files, CI workflows, and release-plz
- ship the licence texts in every published crate
- reformat the build scripts shortened by the shaderloom switch
- depend on shaderloom directly, and give the icon codegen its own name
- format audit-fix files with the workspace rustfmt
- Fix workspace CI failures
- Format workspace
- upgrade workspace dependencies
- Add cross-platform shader AOT with Shaderloom
- refactor native backends and GPU surface integration
- clean up clippy warnings across the workspace
- SubView: Send + Sync; decouple GpuView from SubView
- Lean dependency graph for embedded: gpu/widgets/gestures features
- Restore WaterUI CI gates and reactive map API
- reorganize the project