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v0.3.0

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@github-actions github-actions released this 20 Sep 05:39
· 46 commits to dev since this release
8e933ea

Added

  • bring the barcode demonstration home
  • [breaking] give the barcode scene contents an intrinsic size
  • [breaking] draw barcodes through Scene2D instead of a wgpu pipeline

Fixed

  • (ci) install the same Linux packages for the release preflight
  • (release) verify registry-only package graph
  • finish the audit sweep — dead gesture payload variant and lint debt
  • (barcode) [breaking] reactive content and typed encode errors
  • (barcode) render linear codes correctly

Other

  • link the test graph to the waterui 0.4 release commit
  • (deps) waterui-graphics 0.4 (and waterui-text/-testing 0.4 where used)
  • keep the example off the framework's dynamic-linking build
  • refresh git dependency revisions after the upstream history rewrite
  • update Linux package matrix and add dxc on Windows
  • setup standalone crate files, CI workflows, and release-plz
  • ship the licence texts in every published crate
  • reformat the build scripts shortened by the shaderloom switch
  • depend on shaderloom directly, and give the icon codegen its own name
  • format audit-fix files with the workspace rustfmt
  • Fix workspace CI failures
  • Format workspace
  • upgrade workspace dependencies
  • Add cross-platform shader AOT with Shaderloom
  • refactor native backends and GPU surface integration
  • clean up clippy warnings across the workspace
  • SubView: Send + Sync; decouple GpuView from SubView
  • Lean dependency graph for embedded: gpu/widgets/gestures features
  • Restore WaterUI CI gates and reactive map API
  • reorganize the project