Releases
v0.3.0
Compare
Sorry, something went wrong.
No results found
Added
bring the barcode demonstration home
[breaking ] give the barcode scene contents an intrinsic size
[breaking ] draw barcodes through Scene2D instead of a wgpu pipeline
Fixed
(ci) install the same Linux packages for the release preflight
(release) verify registry-only package graph
finish the audit sweep — dead gesture payload variant and lint debt
(barcode) [breaking ] reactive content and typed encode errors
(barcode) render linear codes correctly
Other
link the test graph to the waterui 0.4 release commit
(deps) waterui-graphics 0.4 (and waterui-text/-testing 0.4 where used)
keep the example off the framework's dynamic-linking build
refresh git dependency revisions after the upstream history rewrite
update Linux package matrix and add dxc on Windows
setup standalone crate files, CI workflows, and release-plz
ship the licence texts in every published crate
reformat the build scripts shortened by the shaderloom switch
depend on shaderloom directly, and give the icon codegen its own name
format audit-fix files with the workspace rustfmt
Fix workspace CI failures
Format workspace
upgrade workspace dependencies
Add cross-platform shader AOT with Shaderloom
refactor native backends and GPU surface integration
clean up clippy warnings across the workspace
SubView: Send + Sync; decouple GpuView from SubView
Lean dependency graph for embedded: gpu/widgets/gestures features
Restore WaterUI CI gates and reactive map API
reorganize the project
You can’t perform that action at this time.