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Add WebGL1 Canvas Context #1515
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| chrome: "63" | ||
| chrome_android: "63" | ||
| edge: "79" | ||
| firefox_android: "51" |
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confirmed no FF support
| name: WebGL WEBGL_compressed_texture_pvrtc Extension Specification | ||
| description: TODO | ||
| name: WebGL PVRTC texture support | ||
| description: (DEPRECATED) Exposes the compressed PVRTC texture formats. |
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This is marked as deprecated in the spec, not sure how we're supposed to handle it here. It's got pretty limited support.
status:
baseline: false
support:
chrome_android: "28"
safari: "7"
safari_ios: "7"
| @@ -0,0 +1,8 @@ | |||
| name: WebGL Color Space | |||
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I'm open to splitting this into two features, one has baseline low, the other is only supported in Chrome/Edge.
|
Replaced by #1583 |
When reviewing, I'd like someone who is knowledgeable in WebGL to pay special attention to the names/descriptions of the features I created, especially for the extensions.
I did not use
compute_from, since it'shighwith a date of2022-07.