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Wmlindent pass on updated Dunefolk units
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Vultraz committed Jul 29, 2019
1 parent c739c76 commit a5b8373
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Showing 21 changed files with 53 additions and 55 deletions.
2 changes: 1 addition & 1 deletion data/core/units/dunefolk/Alchemist.cfg
Expand Up @@ -24,7 +24,7 @@
"+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_REGENERATES}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/alchemist.png" "units/dunefolk/alchemist.png" {SOUND_LIST:HUMAN_HIT} }

[resistance]
blade=110
[/resistance]
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2 changes: 1 addition & 1 deletion data/core/units/dunefolk/Apothecary.cfg
Expand Up @@ -28,7 +28,7 @@
blade=110
pierce=90
[/resistance]

[attack]
name=mace
description= _ "mace"
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2 changes: 1 addition & 1 deletion data/core/units/dunefolk/Blademaster.cfg
Expand Up @@ -14,7 +14,7 @@
{AMLA_DEFAULT}
cost=52
usage=fighter
description= _ "Alternate Version by Tom_Of_Wesnoth
description= _ "Alternate Version by Tom_Of_Wesnoth
For the most renown of Dunefolk swordsmen, the honorific title Blademaster is the highest of all accolades. To earn such a title is to bring great honour upon oneself and one’s line, and to be recognised among the Dunefolk as a fearsome warrior. A Blademaster in combat is a sight to see. In an open field, the Blademaster strikes with a speed and ferocity that is unmatched among the Dunefolk soldiery; while fighting in constrained spaces, however, the Blademaster can land devastating blows with alarming accuracy.
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4 changes: 2 additions & 2 deletions data/core/units/dunefolk/Burner.cfg
Expand Up @@ -17,7 +17,7 @@
description= _ "Utilizing various resources found in the Dunefolk domain, a highly flammable substance can be made. The Burners are those charged with making and carrying this dangerous mixture into battle. While the use of fire in warfare is not a novel concept, the effectiveness of their work is."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/burner.png" "units/dunefolk/burner.png" {SOUND_LIST:HUMAN_HIT} }

[resistance]
cold=90
blade=110
Expand All @@ -29,7 +29,7 @@
type=blade
range=melee
damage=7
number=2
number=2
icon=attacks/dagger-curved.png
[/attack]
[attack]
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2 changes: 1 addition & 1 deletion data/core/units/dunefolk/Captain.cfg
Expand Up @@ -29,7 +29,7 @@
"+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/captain.png" "units/dunefolk/captain.png" {SOUND_LIST:HUMAN_HIT} }

[attack]
name=scimitar
description= _ "scimitar"
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8 changes: 4 additions & 4 deletions data/core/units/dunefolk/Cataphract.cfg
Expand Up @@ -18,7 +18,7 @@
description= _ "The Cataphract are eminent horsemen, amassing titles and accolades that are as distinguishing for them as the scrollwork on their armor. Having honed their skill with a lance in years of battle, the Cataphract are an unstoppable force of nature. Fleeing enemies swiftly discover that hills do not deter these riders in the slightest, and the displaced air of a descending mace is the last sound they hear."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
die_sound=horse-die.ogg
{DEFENSE_ANIM "units/dunefolk/cataphract.png" "units/dunefolk/cataphract.png" {SOUND_LIST:HORSE_HIT} }

[resistance]
blade=70
impact=70
Expand All @@ -40,7 +40,7 @@
range=melee
damage=13
number=2
icon=attacks/lance.png
icon=attacks/lance.png
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
Expand All @@ -53,8 +53,8 @@
damage=6
number=3
icon=attacks/bow-short-reinforced.png
[/attack]
[/attack]

[attack_anim]
[filter_attack]
name=mace
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14 changes: 7 additions & 7 deletions data/core/units/dunefolk/Explorer.cfg
Expand Up @@ -13,26 +13,26 @@
advances_to=Dune Ranger
cost=35
usage=mixed fighter
description= _ "Explorers are often utilized as heavy scouts, no longer just probing the enemy but conducting raids on the supply lines or eliminating patrols. Often away from the main body of the army for long periods of time, Explorers have no issue pilfering these supplies, and so they tend to be more well-equipped than most."
description= _ "Explorers are often utilized as heavy scouts, no longer just probing the enemy but conducting raids on the supply lines or eliminating patrols. Often away from the main body of the army for long periods of time, Explorers have no issue pilfering these supplies, and so they tend to be more well-equipped than most."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/explorer.png" "units/dunefolk/explorer.png" {SOUND_LIST:HUMAN_HIT} }

[resistance]
pierce=90
[/resistance]
[defense]
[defense]
sand=50
forest=50
forest=50
[/defense]
[attack]

[attack]
name=axe
description= _ "axe"
type=blade
range=melee
damage=6
number=4
icon=attacks/axe.png
icon=attacks/axe.png
[/attack]
[attack]
name=composite bow
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6 changes: 3 additions & 3 deletions data/core/units/dunefolk/Firetrooper.cfg
Expand Up @@ -15,10 +15,10 @@
{AMLA_DEFAULT}
cost=50
usage=fighter
description= _ "Scorchers who have shut out the world for their experiments are given the title of Firetrooper, as both a sign of respect and of fear. No longer cognizant of the value of life, Firetroopers are caught up in the power of their caged fire and likely to test their latest naphtha jar at the first opportunity."
description= _ "Scorchers who have shut out the world for their experiments are given the title of Firetrooper, as both a sign of respect and of fear. No longer cognizant of the value of life, Firetroopers are caught up in the power of their caged fire and likely to test their latest naphtha jar at the first opportunity."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/firetrooper.png" "units/dunefolk/firetrooper.png" {SOUND_LIST:HUMAN_HIT} }

[resistance]
cold=70
blade=110
Expand All @@ -30,7 +30,7 @@
type=blade
range=melee
damage=9
number=3
number=3
icon=attacks/dagger-curved.png
[/attack]
[attack]
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6 changes: 3 additions & 3 deletions data/core/units/dunefolk/Harrier.cfg
Expand Up @@ -3,7 +3,7 @@
id=Dune Harrier
name= _ "female^Dune Harrier"
race=dunefolk
gender=female
gender=female
image="units/dunefolk/harrier.png"
hitpoints=53
movement_type=duneelusivefoot
Expand All @@ -17,13 +17,13 @@
usage=mixed fighter
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[/abilities]
description="Description by Hejnewar
Dune Harriers on battlefield are often operating behind enemy lines cutting off supplies and preventing reinforcements from getting to frontlines. Thier main way of contacting army is the usage of falcons thanks to that they always know when and where to show up and help. Once they come you either fight them with all you've got or you need to be ready to make sacrifices. During times of peace soldiers from this formation are often appointed as king's honorary guards."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/dunefolk/harrier.png" "units/dunefolk/harrier.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }

[attack]
name=spear
description= _ "spear"
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6 changes: 3 additions & 3 deletions data/core/units/dunefolk/Herbalist.cfg
Expand Up @@ -9,7 +9,7 @@
movement_type=dunefoot
[abilities]
{ABILITY_SELF_HEAL}
{ABILITY_HEALS}
{ABILITY_HEALS}
[/abilities]
movement=5
experience=39
Expand All @@ -21,11 +21,11 @@
description= _ "Herbalists are learned individuals who have given up their urban life in order to assist the Dunefolk armies in their travels. Their motivations are many; some look to it as an adventure or as a steady source of pay, while others feel it to be a duty to their society. Regardless, Herbalists are highly respected by all. They are trained with the advanced medical techniques and possess a potent clutch of medicines and herbs, which allows them to quickly heal even the most gravely wounded allies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_HEALS}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/herbalist.png" "units/dunefolk/herbalist.png" {SOUND_LIST:HUMAN_HIT} }

[resistance]
blade=110
[/resistance]

[attack]
name=mace
description= _ "mace"
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2 changes: 1 addition & 1 deletion data/core/units/dunefolk/Raider.cfg
Expand Up @@ -13,7 +13,7 @@
advances_to=Dune Marauder
cost=36
usage=archer
description= _ "Problem: [hose horsemen who are not skilled enough to join the ranks of the Sunderers or quick enough with a bow for the Swiftriders] sounds very degrading. As if it's the worst part of the Dunefolk army. Considering that the raider now actually is faster then the swift rider, the new concept with the melee fire and chaotic alignment allows the unit to serve a greater purpose. What if, instead of being just a simple raiding unit with few tactical purpose in warfare, it could be one that focuses on ambush enemy camps at night and setting tents and provisions on fire with their torches. The Marauder would follow that concept.
description= _ "Problem: [hose horsemen who are not skilled enough to join the ranks of the Sunderers or quick enough with a bow for the Swiftriders] sounds very degrading. As if it's the worst part of the Dunefolk army. Considering that the raider now actually is faster then the swift rider, the new concept with the melee fire and chaotic alignment allows the unit to serve a greater purpose. What if, instead of being just a simple raiding unit with few tactical purpose in warfare, it could be one that focuses on ambush enemy camps at night and setting tents and provisions on fire with their torches. The Marauder would follow that concept.
Those horsemen who are not skilled enough to join the ranks of the Sunderers or quick enough with a bow for the Swiftriders are instead placed with the Raiders. Far from being a sign of failure, the Raiders were created as a mounted counterpart to the Explorers, supporting the foot troops with mace or bow as needed. Raiders are often used to draw enemies into a position where they will be surrounded and crushed by Sunderers."
die_sound={SOUND_LIST:HUMAN_DIE}
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6 changes: 3 additions & 3 deletions data/core/units/dunefolk/Ranger.cfg
Expand Up @@ -17,15 +17,15 @@
description= _ "Rangers are the elite of the Explorers, engaging in constant hit and run attacks against an enemy army. Nimble as a goat and strong as a ram, they prefer to coordinate multiple attacks at the same time, sending foes running from their arrows only to be cut down by their axes. Given their penchant for taking on only the most daring missions, Rangers are often heroes to the common troopers, an image they do not try to dissuade."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/ranger.png" "units/dunefolk/ranger.png" {SOUND_LIST:HUMAN_HIT} }

[resistance]
pierce=80
[/resistance]
[defense]
sand=50
forest=50
forest=50
[/defense]

[attack]
name=axe
description= _ "axe"
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3 changes: 1 addition & 2 deletions data/core/units/dunefolk/Rider.cfg
Expand Up @@ -13,7 +13,7 @@
advances_to=Dune Raider,Dune Swiftrider,Dune Sunderer
cost=18
usage=archer
description= _ " Problem: not really a problem but it would great to explore the fact that not only does DF have great riders but they are generally great horsebreeders which results them having horses for every need.
description= _ " Problem: not really a problem but it would great to explore the fact that not only does DF have great riders but they are generally great horsebreeders which results them having horses for every need.
Riders are excellent horsemen, able to shoot from horseback better than most men can manage from foot. Disdaining the use of heavy armor, Riders use their superior speed and agility to circle and harass their foes, whittling down their numbers with relentless arrows."
die_sound=horse-die.ogg
Expand Down Expand Up @@ -69,4 +69,3 @@
{SOUND:HIT_AND_MISS bow-puny.ogg bow-puny-miss.ogg -225}
[/attack_anim]
[/unit_type]

4 changes: 2 additions & 2 deletions data/core/units/dunefolk/Rover.cfg
Expand Up @@ -16,10 +16,10 @@
description= _ "Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/rover.png" "units/dunefolk/rover.png" {SOUND_LIST:HUMAN_HIT} }

[defense]
sand=50
forest=50
forest=50
[/defense]

[attack]
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5 changes: 2 additions & 3 deletions data/core/units/dunefolk/Scorcher.cfg
Expand Up @@ -30,8 +30,8 @@
type=blade
range=melee
damage=9
number=2
icon=attacks/dagger-curved.png
number=2
icon=attacks/dagger-curved.png
[/attack]
[attack]
name=flamethrower
Expand Down Expand Up @@ -137,5 +137,4 @@
[/else]
[/attack_anim]
[/female]

[/unit_type]
2 changes: 1 addition & 1 deletion data/core/units/dunefolk/Skirmisher.cfg
Expand Up @@ -22,7 +22,7 @@
[/abilities]
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/dunefolk/skirmisher.png" "units/dunefolk/skirmisher.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }

[attack]
name=spear
description= _ "spear"
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8 changes: 4 additions & 4 deletions data/core/units/dunefolk/Spearguard.cfg
Expand Up @@ -37,13 +37,13 @@
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
[/attack]
[attack]
[/attack]
[attack]
name=shield bash
description= _ "shield bash"
type=impact
range=melee
damage=9
range=melee
damage=9
number=3
icon=attacks/heater-shield.png
[/attack]
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4 changes: 2 additions & 2 deletions data/core/units/dunefolk/Spearmaster.cfg
Expand Up @@ -38,11 +38,11 @@
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
[/attack]
[attack]
[attack]
name=shield bash
description= _ "shield bash"
type=impact
range=melee
range=melee
damage=14
number=3
icon=attacks/heater-shield.png
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6 changes: 3 additions & 3 deletions data/core/units/dunefolk/Strider.cfg
Expand Up @@ -3,7 +3,7 @@
id=Dune Strider
name= _ "female^Dune Strider"
race=dunefolk
gender=female
gender=female
image="units/dunefolk/strider.png"
hitpoints=39
movement_type=duneelusivefoot
Expand All @@ -22,8 +22,8 @@

[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[/abilities]

[attack]
name=spear
description= _ "spear"
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10 changes: 5 additions & 5 deletions data/core/units/dunefolk/Sunderer.cfg
Expand Up @@ -18,19 +18,19 @@
Those Piercers who distinguish themselves in battle are given the opportunity to prove themselves worthy of becoming a Sunderer. Those who pass the trial are given the traditional barding for their horse, distinguishing them from the rest of the Dunefolk cavalry. Consummate horsemen, the Sunderers have long claimed they need only a single lance strike to kill a man."
die_sound=horse-die.ogg
{DEFENSE_ANIM "units/dunefolk/sunderer.png" "units/dunefolk/sunderer.png" {SOUND_LIST:HORSE_HIT} }

[resistance]
blade=80
impact=80
impact=80
[/resistance]

[attack]
name=mace
description= _ "mace"
type=impact
range=melee
damage=11
number=3
number=3
icon=attacks/mace.png
[/attack]
[attack]
Expand All @@ -41,7 +41,7 @@
damage=5
number=3
icon=attacks/bow-short-reinforced.png
[/attack]
[/attack]

[attack_anim]
[filter_attack]
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6 changes: 3 additions & 3 deletions data/core/units/dunefolk/Wyvern_Rider.cfg
Expand Up @@ -54,13 +54,13 @@
[filter_attack]
name=javelin
[/filter_attack]

start_time=-200

[frame]
image="units/dunefolk/wyvern-rider.png:300"
[/frame]

{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
[/attack_anim]
[/unit_type]

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