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Proposed Changes

This has been tested for a week now on my iOS 16 device. The app now launches and functions as expected. The app no longer crashes immediately as described in Issue #937.

  • Removes Deprecated Bitcode Usage on iOS.
  • Sets the minimum iOS version to support iOS 16 devices.

Related Issue(s)

Closes #937

Please check that the PR fulfills these requirements

[ ] Tests for the changes have been added (for bug fixes / features)

  • Not sure how this would be tested besides on hardware.
    [ ] Set a 100 character limit in your editor/IDE to avoid white space diffs in the PR
    (run dart format .)
  • Was unable to install dart and built the command, however formatting should be consistent.
    [ ] Updated/added relevant documentation (doc comments with ///).
  • Configuration file change
    [ ] Added relevant reviewers.

@List0734
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@rolandgeider

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@peter9teufel

@rolandgeider
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Thanks for the PR!

Just to be sure @peter9teufel this won't cause any problems right? (I'm thinking about stuff like in the play store where you have certain versions you have to target or such)

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@rolandgeider no, that's no problem, do you define a minimum iOS version at some point in the build process? If so, make sure to set it to 16 there as well. I'll check the minimum iOS Version before releasing the upcoming update to be 16 as well, currently it has been lower than 16 iirc.

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do you define a minimum iOS version at some point in the build process?

In the build process itself? No, we don't have anything there. But I'm not really in the iOS dev game, so there might be some config somewhere. In any case I'll merge this and try to make soon a mini release after #989 is done to make sure everything works fine.

(oh BTW, 1.9.1 was released some days ago, I had forgotten to ping you)

@rolandgeider rolandgeider merged commit e0b0aba into wger-project:master Nov 17, 2025
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Excellent! Thank you all so much for your work on this fantastic app!

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iOS App Crash on Launch

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