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Releases
v1.0.5
What's Changed
- Fixing a hundred bugs with name resolution. Added RESCAN GAME button by @whiskotangee in #30
- Filtering out weapons that have empty or whitespace names by @whiskotangee in #31
- Fixing some logs by @whiskotangee in #32
- Changing initial warning message to be more informative by @whiskotangee in #33
Full Changelog: v1.0.4...v1.0.5
v1.0.4
First pass at support for being run on top of overhaul mods like convergence and reforged. Most fixes are around the icon building and name resolution.
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Fixing icon builder when run against mods that do not play nice with texture atlas files
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Loading scanned item lots is now much less prone to errors
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Reworked name resolution for loot items to support getting them from all possible sources to avoid blank names
v1.0.3
Fixed error where the user does not use the PARSE MODENGINE TOML leading to mod directories not defined error.
Fixed regulation.bin error where a fresh run that doesn't have a pre-dslr file can inadvertently fallback to the game regulation.bin, breaking all other mod directories. This causes strange behavior with randomizer, reforged, convergence, etc.
v1.0.2
General Options
- Added limit smithing stone upgrade cost between 0-6 instead of just 1
- All generated weapons now take smithing stones instead of smithing or somber
Weapon Options
- Added enable/disable stat requirement increase for weapons based on rarity
- Can reduce stat requirements of all generated weapons by a percentage from 0-100%
- Normalized balancing of per-stat affect on weapon scaling. Example: FAITH would be 1.8x whereas STR would be 1.5x. Normalized all to 1.5x (in ReinforceParamWeapon param.)
Fixes
- Localization based parsing errors preventing startup
- User changed settings not always loading
- Re-organized UI settings elements to be better categorizes
v1.0.2-beta
Making startup safer and not be prone to exceptions for config files that have weird values in them.
Full Changelog: v1.0.1...v1.0.2-beta
v1.0.2-beta2
What's Changed
- Fixing app domain path resolution, catching unhandled errors during startup by @whiskotangee in #20
Full Changelog: v1.0...v1.0.2-beta2
v1.0.1
What's Changed
- Limit to win10, fixing app domain path resolution, catching unhandled errors during startup by @whiskotangee in #20
Full Changelog: v1.0...v1.0.1
v1.0.0-beta
What's Changed
- Update main.yml by @whiskotangee in #1
- Update main.yml by @whiskotangee in #2
- Update main.yml by @whiskotangee in #3
- Update main.yml by @whiskotangee in #4
- Update main.yml by @whiskotangee in #5
- Moving solution file to root by @whiskotangee in #6
- Some fixes by @whiskotangee in #7
- Using sha version for better name by @whiskotangee in #8
- Readme by @whiskotangee in #9
- Bug fixes and large perf pass reducing run time by 70%. by @whiskotangee in #10
- Remove pre baked icon sheets to halve install size. Also big styling pass to remove warnings/messages by @whiskotangee in #11
- Removing msbs that have no items, enemies or bosses in them by @whiskotangee in #12
- Enable pre scan and greatly reduce files by @whiskotangee in #13
- Some more fixes by @whiskotangee in #14
- Reducing release size by @whiskotangee in #15
- Fixing icon ids not applying properly by @whiskotangee in #16
- Separating brainrot lore from more vanilla friendly lore by @whiskotangee in #17
- Big batch of fixes by @whiskotangee in #18
- More fixes by @whiskotangee in #19
New Contributors
- @whiskotangee made their first contribution in #1
Full Changelog: https://github.com/whiskotangee/DSLRNet/commits/v1.0.0-beta