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General Options
Added limit smithing stone upgrade cost between 0-6 instead of just 1
All generated weapons now take smithing stones instead of smithing or somber
Weapon Options
Added enable/disable stat requirement increase for weapons based on rarity
Can reduce stat requirements of all generated weapons by a percentage from 0-100%
Normalized balancing of per-stat affect on weapon scaling. Example: FAITH would be 1.8x whereas STR would be 1.5x. Normalized all to 1.5x (in ReinforceParamWeapon param.)
Fixes
Localization based parsing errors preventing startup
User changed settings not always loading
Re-organized UI settings elements to be better categorizes