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v2.1.28
Pre-release
Pre-release
What's Changed
- Stop laser output on rapid moves by @breiler in #3204
- Collapsible panes by @breiler in #3205
- Show calibration positions in millimeters by @SomSamantray in #3219
- Fix limit switch labels for controllers that only support a single setting for inverting limit switches by @breiler in #3224
- Add an about dialog with a log viewer by @breiler in #3225
- Replace import action with and FX-variant by @breiler in #3226
- Add missing surface settings to ugs-fx by @breiler in #3227
- Notify errors as toasts by @breiler in #3228
- Add support for finishing direction by @breiler in #3229
- Made entities tree able to reorder items and add context menu by @breiler in #3230
- Add offset dialog by @breiler in #3231
- Designer rearrangement by @breiler in #3236
- Add action for nesting a selection of objects within an area by @breiler in #3237
- Keep computer from sleeping when streaming gcode by @breiler in #3238
- Add missing roughing settings when doing depth map cutting by @breiler in #3239
- Reject unsafe Z positions before surface scanning by @mvanhorn in #3234
- Bump libraries by @dependabot[bot] in #3235, #3217, #3213
- Translations by @breiler in #3210, #3221, #3243
New Contributors
- @SomSamantray made their first contribution in #3219
Full Changelog: v2.1.27...v2.1.28