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While it's possible to enumerate boundary triangles from a point cloud mesh, it's not clear if these are ordered such that a Polygon could be created from them (in fact given they're from a .NET dictionary, the order seems to be random).
It seems like the best way to do this would be to enumerate boundary vertices, pick one arbitrarily, and then follow boundary edges. This might work (I'm implementing it now). But could I suggest that as a feature?
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