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Engine Implementation
SFilinsky edited this page Feb 16, 2022
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This article describes API objects in overall Engine structure.
Engine is devided in two parts: WorldscapesClientAPI and WorldscapesServerAPI.
Serves as basis which connects other Client-side API object.
Connector between Engine and presentation logic.
Connects Client instance to Server instance.
Manages Client simulation flow.
Handles Client instance connections.
Manages Server simulation flow.
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- Example Game Entities