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KitLib

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Modular in-game toolkit for Slay the Spire 2. KitLib ships as a thin Core host with optional satellite modules for the dev rail, cheats, AI, logging, and main-menu mod settings. Use it for test runs, cheats, scripting, and mod debugging without leaving the game. Content mods can reference NuGet STS2.KitLib.Abstractions and ship kitlib.compat.toml for version checks.

Getting started

  • Main menu → Mods → KitLib — Satellite load profiles (Minimal / Standard / Full / Custom), hotkeys, accent theme, compat warnings, progress protection, optional live log terminal on startup.
  • During a run — Hover the left-edge peek tab to expand the dev rail, then click a panel icon.
  • Title screenDev Mode for test runs, snapshots, diagnostics, and multiplayer dev tools.
  • Settings → Sidebar / Game — Reorder rail tabs, hide panels, combat overlays, game speed, skip animations.
  • Normal runs — Title Dev Mode → Normal run cycles Disabled / Toolkit / Cheat Mode.

Install from Releases or build from source (python scripts/init.py, then make sync-full). One package supports pinned stable and beta STS2 builds; a startup banner appears when the mod build mismatches your game.

Features at a glance

  • Gameplay — Cheats, cards, relics, powers, potions, enemies, events, rooms, presets
  • Automation — Hooks, SpireScratch scripts, AI Host (solo), MCP, KitLog CLI
  • Debug — Logs, combat stats, enemy intents, console, Harmony analysis, mod feedback
  • Utility — Save/load slots, themes & overlays

Panel-by-panel help: docs site (make docs) — Rail panels.

Contributing

See CONTRIBUTING.md or open an issue / PR on GitHub.

Changelog

See CHANGELOG.md.

Acknowledgments

License

MIT

About

All-in-one in-game toolkit for Slay the Spire 2 — test builds, cheat, script, and debug mods without leaving the game.

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