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Open1602 0.2.0
What's new in 0.2.0
Changes since 0.1.1.
Anno 1602 History Edition
- Open1602 now runs with the data of the History Edition as well as with the GOG edition and the
Königsedition. It finds the installation below Ubisoft Connect, in Heroic's prefixes and through
Ubisoft's registry entries, and reads the language folder of the chosen language. - Its main menu with the true colour art, its Game.dat and savegames in the user's folder.
- Its Bink 2 videos play (Open1602's own decoder, no new library); its Options button opens the
display window.
Mods
- A content registry: the values of the original's buildings and figures, buildings, goods,
inhabitant classes and unlock levels of a package's own, all as data. - A package can bring its own PNG pictures for buildings, figures and ships, icons for the build
menu, goods and messages, and sounds and music as Ogg Vorbis or FLAC. - Scripts: packages can bring a
script.lua(Lua 5.4.8 in a sandbox) with tick events and
messages; its state is kept in the savegame.
Game settings
- A page "Original settings" in the start dialog brings back eleven bugs and exploits of the
original and its computer players, one by one; Open1602's fixes stay the default. - "Graphics: as in the original / modern" in the display window: the classic look draws shadows
and smoke dithered as the original does.
Playing
- Ships attack another player's buildings and Kontor with a right click; Ctrl or F attacks roads,
bridges and piers. - Soldiers heal at their own doctor (walk up to it, or Ctrl + left click as in the original) and
walk onto a near place instead of stopping short. - A destroyed Kontor keeps its city; storage and trade at destroyed Kontors as in the original.
- Shift + click on the cannons of the ship window fills every free cannon place.
Interface
- The minimap in the original's design; a right click on the minimap no longer misfires.
- Coats of arms of the computer opponents' cities in the top bar.
- The mouse wheel turns the pages of the trade route editor and scrolls the savegames and music
titles in the settings. - The scenario menu shows the briefing's slider; locked campaign parts and inactive buttons are
drawn faded; fulfilled missions play their videos full-screen, as the original. - The endless game lists what sets the chosen level apart; the multiplayer name is remembered;
long savegame names end in "...".
Fixes
- After loading, a city holds no more of a good than its warehouse takes; a stored 0 in
satisfaction and food is read as the original reads it. - Many details checked in the game against the original: the tutorial, founding a Kontor, the
settings dialog, the scenario list, the demolish preview and the computer opponents'
production.
Download
Open1602 0.2.0, built from 1f9d740.
Open1602 needs the data of an installed Anno 1602 (the GOG edition, the Königsedition or
the History Edition); the packages hold only the engine. On its first start it looks for
the installation and, when it finds none, asks for its folder.
| Platform | Package | Start |
|---|---|---|
| Windows 10/11 (64-bit) | Open1602-0.2.0-windows-x64.zip |
unpack, start open1602.exe |
| macOS 11 or newer (Apple silicon and Intel) | Open1602-0.2.0-macos-universal.zip |
unpack, right click Open1602.app > Open (the app is not notarised) |
| Linux x86-64 (glibc 2.39+: Ubuntu 24.04, Debian 13, Fedora 40, Arch) | Open1602-0.2.0-linux-x64.tar.gz |
unpack, start bin/open1602 |
SHA-256 checksums are in SHA256SUMS.txt.
What's Changed
- Remember the multiplayer name across starts by @x4rd4s in #231
- Ship window: Shift+click on cannons fills every free cannon place by @x4rd4s in #234
- Content registry, parts a and b: values of the original's buildings and figures, buildings of a package's own by @x4rd4s in #230
- Heal soldiers at their own doctor: walk up to it, and Ctrl + left click as in the original by @x4rd4s in #233
- Goods of a package's own by @x4rd4s in #235
- Classes of inhabitants as data by @x4rd4s in #236
- Unlock levels as data by @x4rd4s in #237
- AI production switches: check the building's switch first, as the original by @x4rd4s in #238
- Jugglers: shadow under their feet, animated like the body by @x4rd4s in #240
- Support the Anno 1602 History Edition by @x4rd4s in #239
- Endless game: list what sets the chosen level apart below the briefing by @x4rd4s in #241
- Leave out the History Edition's Options button for now by @x4rd4s in #242
- Classic graphics: shadows and smoke dithered as in the original by @x4rd4s in #243
- History Edition main menu: keep the shadow between Credits and Intro by @x4rd4s in #245
- Ships: right click attacks another player's buildings and Kontor by @x4rd4s in #244
- History Edition: leave out its unused in-game buttons, fix the savegame list and help lines by @x4rd4s in #246
- Destroyed Kontor keeps its city; beach ruins on beach by @x4rd4s in #248
- Settings: the mouse wheel scrolls the savegames and the music titles by @x4rd4s in #247
- History Edition: find its Game.dat and savegames in the user's folder by @x4rd4s in #249
- Trade route editor: the mouse wheel turns the pages of its stops by @x4rd4s in #250
- Pictures of a package's own: PNG images for its buildings by @x4rd4s in #252
- Top bar: show the coat of arms of computer opponents' cities by @x4rd4s in #253
- Military mode: the "Kampf" button can be clicked again, so a ship's white flag can be hoisted by @x4rd4s in #254
- Ctrl or F attacks another player's road, bridge or pier by @x4rd4s in #251
- Sounds and music of a package's own: Ogg Vorbis, FLAC, music.toml by @x4rd4s in #255
- History Edition: take the mission window's art from TOOLS.INC by @x4rd4s in #256
- sim: storage and trade at destroyed Kontors as in the original by @x4rd4s in #257
- docs: status.md records that the game has run on Windows by @x4rd4s in #258
- Icons of a package's own: icons.toml for build menu, goods and messages by @x4rd4s in #261
- sim: soldiers walk onto a near place instead of stopping 3.5 tiles short by @x4rd4s in #263
- Long savegame names end in "..."; a loaded 0 in satisfaction and food becomes 128 by @x4rd4s in #262
- sim: after loading, a city holds no more of a good than its warehouse takes by @x4rd4s in #266
- Figures and ships drawn with a package's images: figure_images.toml by @x4rd4s in #265
- Original settings: bring back eleven bugs and exploits of the original by @x4rd4s in #260
- Lua 5.4.8 and a sandbox for mod scripts (engine/script) by @x4rd4s in #267
- History Edition: the Options button opens the display window, the Bink 2 videos play by @x4rd4s in #259
- Scripts of packages in the game: script.lua, tick events, messages, state in the savegame by @x4rd4s in #269
- Settings dialog: a savegame's values in full by @x4rd4s in #270
- Match the original: demolish preview, mission videos, campaign parts, ship picker by @x4rd4s in #268
- In-game check against the original: tutorial, Kontor founding, settings, minimap, scenario list by @x4rd4s in #264
- Draw locked campaign parts and inactive buttons faded, as the original by @x4rd4s in #272
- Small UI fixes: victory view hint, lobby settings, free save slots by @x4rd4s in #271
- Show the briefing's slider in the scenario menu, as the original by @x4rd4s in #274
- Minimap in the original's design; right click on the minimap fixed by @x4rd4s in #273
- Release 0.2.0: release notes from docs/releases, Lua licence in the packages by @x4rd4s in #275
Full Changelog: v0.1.1...v0.2.0