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MetalKit macOS xcode14.0 rc

Israel Soto edited this page Sep 7, 2022 · 1 revision

#MetalKit.framework

diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h	2022-08-05 12:39:42.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h	2022-08-03 21:04:49.000000000 -0500
@@ -99,12 +99,6 @@
 @property (nonatomic) MTLPixelFormat depthStencilPixelFormat;
 
 /*!
- @property depthStencilStorageMode
- @abstract The storage mode for the depthStencilTexture. Defaults to MTLStorageModePrivate.
- */
-@property (nonatomic) MTLStorageMode depthStencilStorageMode API_AVAILABLE(macos(13.0), ios(16.0));
-
-/*!
  @property sampleCount
  @abstract The sample count used to to create multisampleColorTexture
  @discussion This defaults to 1.  If sampleCount is greater than 1 a multisampled color texture will be created and the currentDrawable's texture will be set as the resolve texture in the currentRenderPassDescriptor and the store action will be set to MTLStoreActionMultisampleResolve
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