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SpriteKit macOS xcode13.0 rc

Alex Soto edited this page Sep 14, 2021 · 1 revision

#SpriteKit.framework

diff -ruN /Applications/Xcode_13.0.0-beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SpriteKit.framework/Headers/SKScene.h /Applications/Xcode_13.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SpriteKit.framework/Headers/SKScene.h
--- /Applications/Xcode_13.0.0-beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SpriteKit.framework/Headers/SKScene.h	2021-08-09 03:21:13.000000000 -0400
+++ /Applications/Xcode_13.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SpriteKit.framework/Headers/SKScene.h	2021-08-03 21:48:44.000000000 -0400
@@ -126,12 +126,12 @@
 - (void)didSimulatePhysics;
 
 /**
- Override this to perform game logic. Called exactly once per frame after any enabled constraints have been applied. Any additional actions applied is not evaluated until the next update. Any changes to physics bodies is not simulated until the next update. Any changes to constraints will not be applied until the next update.
+ Override this to perform game logic. Called exactly once per frame after any enabled constraints have been applied. Any additional actions applied is not evaluated until the next update. Any changes to physics bodies is not simulated until the next update. Any changes to constarints will not be applied until the next update.
  */
 - (void)didApplyConstraints API_AVAILABLE(ios(8.0), tvos(9.0), watchos(1.0), macos(10.10));
 
 /**
- Override this to perform game logic. Called after all update logic has been completed. Any additional actions applied are not evaluated until the next update. Any changes to physics bodies are not simulated until the next update. Any changes to constraints will not be applied until the next update.
+ Override this to perform game logic. Called after all update logic has been completed. Any additional actions applied are not evaluated until the next update. Any changes to physics bodies are not simulated until the next update. Any changes to constarints will not be applied until the next update.
  
  No futher update logic will be applied to the scene after this call. Any values set on nodes here will be used when the scene is rendered for the current frame.
  */
diff -ruN /Applications/Xcode_13.0.0-beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SpriteKit.framework/Headers/SKVersion.h /Applications/Xcode_13.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SpriteKit.framework/Headers/SKVersion.h
--- /Applications/Xcode_13.0.0-beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SpriteKit.framework/Headers/SKVersion.h	2021-07-31 08:20:12.000000000 -0400
+++ /Applications/Xcode_13.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/SpriteKit.framework/Headers/SKVersion.h	2021-03-16 04:44:20.000000000 -0400
@@ -1 +1 @@
-#define SK_VERSION 47002000
+#define SK_VERSION 45000000
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