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Add FX object use
Move text
Fix formatting
1.01
Created Hardcore Mode Changelog (markdown)
Fix link syntax
Add OPALs info
Move object palettes to Resources
Add inventory functions
Fix _MESSAGE syntax
Add Navmesh Tutorials Link
Move some text from the Getting Started page
Fix right/left-hand pane and clarify
Clarify dynamically attaching script with Quests
Add videos list
Rename Tools to Resources
Rename to Resources
Add where to find scripting functionality
Add Object Palettes
Add list of things Bethesda doesn't fully utilize
Add being creative link
Add solving Papyrus log errors before release
Add OnInit/OnLoad error for move functions
Add Critter marker object names
Add critter spawn markers
Add leveled monster, idle patrol, and sound
Add Enable Parent
Add PatrolIdleMarker
Add initially disabled and reloading render window