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Mod collision handling #3

@NotAdam

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@NotAdam

Currently file collisions are handled implicitly via load order, but there's no notification or tracking - it silently fails.

It shouldn't do that

  • Add callback/storage when loading a mod (parse time) so that we can properly notify the user in the UI that a conflict has been detected
  • Test that this actually works with the existing code I wrote...

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