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Configuration

github-actions[bot] edited this page Oct 30, 2026 · 4 revisions

Server Configuration

Death Outcomes uses server configuration files saved per world/save.


File Location

On dedicated servers or singleplayer worlds, the configuration file is located at:

<world_directory>/serverconfig/death_outcomes-server.toml

Note: In singleplayer or LAN worlds, <world_directory> is inside your .minecraft/saves/<world_name>/. On dedicated servers, it is inside your root server's world folder (typically world/serverconfig/).


Configuration Options

Below is the structure of the death_outcomes-server.toml file:

[player_head_drops]
    # Whether players should drop their head upon death.
    # Default: true
    dropPlayerHeadOnDeath = true

    # Whether player heads should only drop if the death was caused directly or indirectly by another player.
    # If false (and dropPlayerHeadOnDeath is true), heads will drop on any death.
    # Default: true
    dropPlayerHeadOnlyWhenKilledByPlayer = true

    # Whether a player's head should only ever drop once. Once dropped, subsequent deaths will not drop their head.
    # Persisted across server restarts per world.
    # Default: false
    dropPlayerHeadOnlyOnceEver = false

[tracking_compass]
    # Whether crafting a tracking compass by combining a compass and player head is enabled.
    # Default: true
    enablePlayerTrackingCompassRecipe = true

    # Whether placing a Player's Compass in a crafting grid dismantles/recovers the player's head back.
    # Default: false
    enablePlayerCompassDismantleRecipe = false

Option Breakdown

Setting Type Default Description
dropPlayerHeadOnDeath boolean true Master toggle for player head drops on death. Set to false to disable head drops entirely.
dropPlayerHeadOnlyWhenKilledByPlayer boolean true When true, only PvP deaths drop heads. When false, any death drops the player's head.
dropPlayerHeadOnlyOnceEver boolean false When true, each player can only ever drop their head once across the lifetime of the world. Subsequent deaths will never yield another head for that player.
enablePlayerTrackingCompassRecipe boolean true Master toggle for crafting a tracking compass by combining a Compass with a Player Head in a crafting grid.
enablePlayerCompassDismantleRecipe boolean false When true, placing a Player's Compass into any crafting grid will dismantle it and return the original player's head.

Common Server Presets

1. Hardcore / Trophy PvP (Default)

Best for competitive SMPs and faction servers where player heads are hard-earned bounty trophies:

[player_head_drops]
    dropPlayerHeadOnDeath = true
    dropPlayerHeadOnlyWhenKilledByPlayer = true
    dropPlayerHeadOnlyOnceEver = false

[tracking_compass]
    enablePlayerTrackingCompassRecipe = true
    enablePlayerCompassDismantleRecipe = false

2. Limited "One-Time Trophy" World

Perfect for survival challenges or manhunts where each player's head can only be claimed once ever:

[player_head_drops]
    dropPlayerHeadOnDeath = true
    dropPlayerHeadOnlyWhenKilledByPlayer = true
    dropPlayerHeadOnlyOnceEver = true

[tracking_compass]
    enablePlayerTrackingCompassRecipe = true
    enablePlayerCompassDismantleRecipe = true

3. Casual PvE / Fun Cosmetics

Drop heads on all deaths (including mobs, falls, lava) and allow compass dismantling:

[player_head_drops]
    dropPlayerHeadOnDeath = true
    dropPlayerHeadOnlyWhenKilledByPlayer = false
    dropPlayerHeadOnlyOnceEver = false

[tracking_compass]
    enablePlayerTrackingCompassRecipe = true
    enablePlayerCompassDismantleRecipe = true