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Configuration
Death Outcomes uses server configuration files saved per world/save.
On dedicated servers or singleplayer worlds, the configuration file is located at:
<world_directory>/serverconfig/death_outcomes-server.toml
Note: In singleplayer or LAN worlds,
<world_directory>is inside your.minecraft/saves/<world_name>/. On dedicated servers, it is inside your root server's world folder (typicallyworld/serverconfig/).
Below is the structure of the death_outcomes-server.toml file:
[player_head_drops]
# Whether players should drop their head upon death.
# Default: true
dropPlayerHeadOnDeath = true
# Whether player heads should only drop if the death was caused directly or indirectly by another player.
# If false (and dropPlayerHeadOnDeath is true), heads will drop on any death.
# Default: true
dropPlayerHeadOnlyWhenKilledByPlayer = true
# Whether a player's head should only ever drop once. Once dropped, subsequent deaths will not drop their head.
# Persisted across server restarts per world.
# Default: false
dropPlayerHeadOnlyOnceEver = false
[tracking_compass]
# Whether crafting a tracking compass by combining a compass and player head is enabled.
# Default: true
enablePlayerTrackingCompassRecipe = true
# Whether placing a Player's Compass in a crafting grid dismantles/recovers the player's head back.
# Default: false
enablePlayerCompassDismantleRecipe = false| Setting | Type | Default | Description |
|---|---|---|---|
dropPlayerHeadOnDeath |
boolean |
true |
Master toggle for player head drops on death. Set to false to disable head drops entirely. |
dropPlayerHeadOnlyWhenKilledByPlayer |
boolean |
true |
When true, only PvP deaths drop heads. When false, any death drops the player's head. |
dropPlayerHeadOnlyOnceEver |
boolean |
false |
When true, each player can only ever drop their head once across the lifetime of the world. Subsequent deaths will never yield another head for that player. |
enablePlayerTrackingCompassRecipe |
boolean |
true |
Master toggle for crafting a tracking compass by combining a Compass with a Player Head in a crafting grid. |
enablePlayerCompassDismantleRecipe |
boolean |
false |
When true, placing a Player's Compass into any crafting grid will dismantle it and return the original player's head. |
Best for competitive SMPs and faction servers where player heads are hard-earned bounty trophies:
[player_head_drops]
dropPlayerHeadOnDeath = true
dropPlayerHeadOnlyWhenKilledByPlayer = true
dropPlayerHeadOnlyOnceEver = false
[tracking_compass]
enablePlayerTrackingCompassRecipe = true
enablePlayerCompassDismantleRecipe = falsePerfect for survival challenges or manhunts where each player's head can only be claimed once ever:
[player_head_drops]
dropPlayerHeadOnDeath = true
dropPlayerHeadOnlyWhenKilledByPlayer = true
dropPlayerHeadOnlyOnceEver = true
[tracking_compass]
enablePlayerTrackingCompassRecipe = true
enablePlayerCompassDismantleRecipe = trueDrop heads on all deaths (including mobs, falls, lava) and allow compass dismantling:
[player_head_drops]
dropPlayerHeadOnDeath = true
dropPlayerHeadOnlyWhenKilledByPlayer = false
dropPlayerHeadOnlyOnceEver = false
[tracking_compass]
enablePlayerTrackingCompassRecipe = true
enablePlayerCompassDismantleRecipe = trueDeath Outcomes is developed and maintained by yigit-guven under the GNU LGPLv3 License.
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