GG-AI Modifier v3.0.0 #5
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GG-AI Modifier v3.0.0 版本更新说明 (Release Notes)
The English version is at the bottom of the document
在这个里程碑式的 v3.0.0 版本中,我们迎来了底层架构的彻底重构!为了追求极致的检索性能,我们将核心内存搜索引擎使用 C++ 原生重写。同时,针对 AI 自动化控制链进行了深度修复与对齐,并引入了全新的全局视觉主题。
🚀 一、 核心性能飞跃:C++ 原生搜索引擎重构
我们彻底重写了内存搜索的底层逻辑。得益于 C++ 的并发优化与高效率内存指针调用,实际测试中的搜索响应速度实现了断层式飞跃:
🎨 二、 全局视觉与细节体验优化
🛠️ 三、 核心 Bug 修复与优化
📊 四、 底层引擎与 AI 交互能力适配矩阵
为了保证“手工面板操作”与“AI 自动化对话修改”的能力对齐,当前的适配与实现进度如下。C++ 原生引擎与 AI 工具箱(Function Calling)已保持高度一致:
searchExactsearch_memory(exact)searchByRangesearch_memory(range)searchAobsearch_memory(aob)searchFuzzyfilterResultsreadMemoryread_memorywriteMemorywrite_memorysaveFavoritetoggleBookmarkFreeze感谢你对 GG-AI Modifier 项目的支持!此版本改动涉及较多底层重构,如有任何运行异常,欢迎在 Issues 中反馈。
GG-AI Modifier v3.0.0 Release Notes
In this milestone v3.0.0 release, we've completely rebuilt the underlying architecture! To achieve ultimate search performance, we've rewritten the core memory search engine using native C++. Simultaneously, we've performed deep repairs and alignment of the AI automation control chain and introduced a brand-new global visual theme.
🚀 I. Core Performance Leap: Rebuilt Native C++ Search Engine
We've completely rewritten the underlying logic of memory search. Thanks to C++'s concurrency optimizations and efficient memory pointer calls, the search response speed in actual testing has achieved a dramatic leap:
Small-scale memory scan (200MB): Results in just 0.53 seconds.
Full-segment scan of a large game (5GB): Completed in a lightning-fast 4.5 seconds.
Significantly reduces phone heat generation during large memory scans and effectively prevents system crashes due to OOM (Out of Memory) caused by large memory usage.
🎨 II. Global Visual and Detail Experience Optimization
New Pale Yellow Theme: Introduces a global pale yellow (Soft Cream) eye-friendly theme, reconstructing visual standards and significantly reducing eye fatigue during prolonged debugging or game memory analysis.
Added "Plugin Center" Entry Point: A plugin center module has been added within the application (currently without actual functionality), laying the framework foundation for future support of third-party automation tools and advanced reverse engineering extensions.
🛠️ III. Core Bug Fixes and Optimizations
Fixed a bug where AI dialogue could not manipulate memory: Completely breaks down the barriers between LLM and the underlying engine. Now, AI can smoothly perform precise searches, range searches, feature code matching, and read/write operations on memory through large model function calls.
Fixed Model Switching Issues: Resolved an issue that could cause configuration failures or ineffectiveness when switching between different large model APIs (such as DeepSeek, OpenAI, etc.).
Fixed Attached Process Freezing: Optimized the multi-threaded locking mechanism, completely resolving the permanent interface freezing or crashing issue that could occur when attaching processes during target game startup in older versions.
Refined System Prompt: Optimized the AI's built-in prompt templates, making them more accurate in understanding specific professional contexts such as game modifications, memory offsets, and feature code reverse engineering.
📊 IV. Underlying Engine and AI Interaction Capability Adaptation Matrix
To ensure alignment between "manual panel operation" and "AI automated dialogue modification" capabilities, the current adaptation and implementation progress is as follows. The C++ native engine and AI toolkit (Function Calling) are highly consistent:
| Operation Types | MemoryEngine Underlying Methods | Current AI Tool Support (Function Calling) | Implementation Status |
| -------------- | ------------------------- | --------------------------------------- | ---------------------- |
| Exact Search |
searchExact|search_memory(exact)| Implemented || Range Search |
searchByRange|search_memory(range)| Implemented || AOB Signature |
searchAob|search_memory(aob)| Implemented || Fuzzy Search |
searchFuzzy| - | ❌ Not yet implemented || Result Filtering |
filterResults| - | ❌ Not yet implemented (sometimes effective) || Memory Reading |
readMemory|read_memory| Implemented || Write to Memory |
writeMemory|write_memory| Implemented || Favorite Address |
saveFavorite| - | ❌ Not Implemented || Freeze Values |
toggleBookmarkFreeze| - | ❌ Not Implemented |Thank you for your support of the GG-AI Modifier project! This version involves many underlying refactorings. If you encounter any runtime anomalies, please report them in the Issues section.
This discussion was created from the release GG-AI Modifier v3.0.0 .
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