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PGR4:ReGPU 0.1.3
Fewer shader stutters and less flicker on a fresh install
- Vertex shaders are now compiled on the first boot. The game reshapes each vertex shader for the model it draws, so these used to compile mid-race. The first boot now rebuilds them from the game's own files and compiles them up front, so far more graphics pipelines are ready before your first race: about 4,800 of 6,056 (it was 19).
- More pipelines from testers. The precompile list now covers 6,056 pipelines collected from 92 players' uploads (thanks for sharing your logs).
- No more washed-out flicker while shaders compile. On a fresh install, a frame could come out flat or overexposed while a post-processing effect was still compiling. Those effects now wait for their compile instead (a one-off hitch, not a broken frame).
Help us cover the rest: with log sharing on, this version also records how the game reshapes each vertex shader (layout data only, no game files). The next version will precompile what you've seen too.
Updating: use the launcher's Updates tab, or run PGR4-Setup-0.1.3.exe over your current install (settings and saves are kept).