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PGR4:ReGPU 0.1.7

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@zer0ducksgiven zer0ducksgiven released this 03 Nov 23:23
· 18 commits to main since this release

Exploded geometry fixed

  • The large black triangles flashing across the sky and scenery should be gone. The game was overwriting meshes the GPU hadn't drawn yet.
  • This may lower frame rates somewhat, as much as 25% on an older test PC. Tuning that back is planned.

Video memory leak fixed

  • Video memory no longer climbs without limit during long sessions, which caused crashes and likely stutter. Textures are now capped at 1 GB.

Garages

  • You can walk around your garages again. Above 45 fps the player was stuck in place.

AMD players: this release changes how the game syncs with the GPU, and it hasn't been tested on AMD cards. If you get a crash or hang, please send a bug report. As a stopgap you can add draw_workers=0, early_fences=0 and async_splits=0 to Documents\pgr4\settings.ini.

Updating: use the launcher's Updates tab, or run PGR4-Setup-0.1.7.exe over your current install (settings and saves are kept).