An audio facility library targeting offline DSP rendering and real-time event-driven 3D audio framework.
- Windows
- Run
Script/SetupWin.bat
- Run
Script/BuildNodeEditorWin-VS15.bat
- Run
Script/BuildWin-VS15.bat
- Windows
- Open WsEditor.exe
- Create node graph on the canvas, and then save and compile it within the editor
- Link your application against the generated WsCanvas.dll, and include the API headers
#include "../Core/Math.h"
#include "../Runtime/AudioEngine.h"
#include "../Core/WsCanvasAPIExport.h"
WS_CANVAS_API void EventScript_MinimalTest(Vector& in_Position);
int main()
{
AudioEngine::Initialize();
Vector in_Position;
EventScript_MinimalTest(in_Position);
AudioEngine::Flush();
AudioEngine::Terminate();
}
EBU Tech 3285: BWF - A FORMAT FOR AUDIO DATA FILES IN BROADCASTING
EBU Tech 3306: RF64: AN EXTENDED FILE FORMAT FOR AUDIO
EBU Technical Recommendation R98-1999 Format for the field in Broadcast Wave Format files, BWF