Skip to content
This repository was archived by the owner on Nov 16, 2025. It is now read-only.

FiniteStateMachine State

ged edited this page Sep 9, 2024 · 4 revisions

Definition

Represents a state in the finite state machine, containing callbacks for entering, updating, and exiting the state.

template<class TContext>
struct FiniteStateMachine<TContext>::State : StateBase<TContext>

Type Parameters

  • TContext: The type of the context, which holds data or behavior relevant to the state machine.

Inheritance

Constructors

Clone this wiki locally