This is the project page for NoEndHouse on GitHub.
Windows:
Be sure to have Epic Games Launcher / Unreal Engine and Visual Studio 2013 installed.
You need DirectX End-User Runtimes (June 2010) to avoid compilation errors. Most users will already have this, if you have ever installed DirectX runtimes to play a game.
The current NoEndHouse project is based on Unreal Engine version 4.9.2. Visual Studio 2013 is required for Windows usage.
Compiling the NoEndHouse project:
- Right click on NoEndHouse.uproject and select "Generate Visual Studio project files". This will generate NoEndHouse.sln.
- Open NoEndHouse.sln in Visual Studio. Set the Solution Configuration drop down menu to Development Editor.
- Build the NoEndHouse project.
- Open the NoEndHouse.uproject in Unreal Engine using Epic Games Launcher or double click on NoEndHouse.uproject.
One way to contribute changes is to push commits to the GitHub project.
To get started using GitHub:
- Fist, install a Git client on your computer.
- Use the GitHub program to Sync the project's files to a folder on your machine.
- You can now open up NoEndHouse.uproject in the editor!
- If you're a programmer, follow the platform specific steps below to set up the C++ project.
- Using the GitHub program, you can easily submit contributions back up to the project.